case:011

BaseActionTurn=50
// BaseActionTurn=15 [0..MAX] - Action counter. Decreases after every attack action twice (for attacker & victim separately)
// Set to MAX value after camera use
// ActionTurn [0..MAX] - is camera cool enough to play with current Action counter value?
// MAX - plays every time... N - waits till counter reaches N or less

// type 0 - cam for all
// type 1 - cam for attackers
// type 2 - cam for receivers

// arshape=[0,1,2,3,4,9,10,11,12] shape of arena:
//  default=0
//  castle=1
//  cave=2
//  item=3
//  ships=4
//  bridge=9
//  boss kraken=10
//  boss spider=11
//  boss turtle=12

// sideattack=[any,player,computer,neutral]
// sidereceive=[any,player,computer,neutral]

// priority - camera priority 1..65535
// lifetime - camera lifetime (if >0.0f - use this value, if <= 0.0f use track lenght)
// arshape  - location type (experimental, 0 - all types, other values not defined yet)
// 0x00000100 - Ordinary only, 0x0000FE00 - No ordinary, 0x00000200- castle, 0x0000FD00 - no castle
// camlevel - camera level interval ([0..3]:[0..3]), default value is 0:3 (camera for any level of hexagon "photogenic" feature)

// animation - [attack,cast,rush]           // animation for attacker / receiver
// showdamage - [(on, off), (1, 0), (true, false)]  // show floating damage (default is off)

// damage - list of types: CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
// NONE - none
// ONE - one dead
// FEW - (>0 - <40%)
// HALF - (40%-60%)
// MOST - (>60% - <100%)
// ALL - obvious
// ARMY - arena battle over
// CRIT - critical

// all units list: sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2

// casting (means throwing) units: elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2


// cast block ========================================

vert_up_l.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=10
}

vert_up_r.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=10
}

vert_up_l.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=49
}

vert_up_r.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=49
}

vert_high_l.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=ARMY, ALL, MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=35
}

vert_high_r.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=ARMY, ALL, MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=35
}


vert_high_l.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=CRIT, ARMY, ALL
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=45
}

vert_high_r.track {
    type=0
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=cast
    sideattack=player
    damage=CRIT, ARMY, ALL
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=45
}

// attack block =======================================

safe_mid_r.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=10
}

safe_mid_l.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=10
}

safe_mid_r.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=49
}

safe_mid_l.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=49
}

safe_mid_r.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=35
}

safe_mid_l.track{
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=15
}



vert_mid_l.track {
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=15
}

vert_mid_r.track {
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST, HALF, FEW, ONE, NONE
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=15
}

dolly_in_l.track {
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=25
}

dolly_in_r.track {
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=CRIT, ARMY, ALL, MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=25
}

arc_away_l.track {
    type=0
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=ALL,ARMY,MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=15
}

arc_away_r.track {
    type=0
    attacker=dwarf,priest,knight,ent,greendragon,robber,druid,goblin,ghost,ogre,archmage,peasant,cyclop,bowman,werewolf,elf,sprite,zombie,footman,cannoner,demon,dryad,horseman,unicorn,griffin,hyena,catapult,spider,shaman,miner,vampire,thorn,barbarian,necromant,skeleton,archer,dragonfly,dragonfly_red,snake,snake_green,orc,bear,paladin,bonedragon,imp,archdemon,giant,alchemist,kingthorn,cerberus,pirat,wolf,graywolf
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=ALL,ARMY,MOST
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=15
}


// DEATH BLOCK =====================================

enemy_death_castle.track {
    sideattack=player
    priority=1
    camlevel=0:2
    type=2
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=attack
    damage=ALL,ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=50
}

enemy_death_castle_left.track{
    sideattack=player
    priority=1
    camlevel=0:2
    type=2
    attacker=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=death
    damage=ALL,ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=50
}

crit_l.track {
    type=2
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=death
    sideattack=player
    damage=CRIT, ARMY, ALL
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=45
}

crit_r.track {
    type=2
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=death
    sideattack=player
    damage=CRIT, ARMY, ALL
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=45
}

crit_l.track {
    type=2
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=death
    sideattack=player
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=50
}

crit_r.track {
    type=2
    attacker=elf,ent,ent2,elf2,bowman,priest,priest2,cannoner,alchemist,catapult,archer,cyclop,thorn,kingthorn,beholder,beholder2
    receiver=sprite,elf,dryad,werewolf,druid,unicorn,ent,wolf,ent2,elf2,unicorn2,sprite_lake,robber,peasant,bowman,priest,horseman,footman,knight,griffin,archmage,priest2,footman2,robber2,miner,dwarf,cannoner,alchemist,giant,goblin,orc,catapult,ogre,shaman,orc2,goblin2,skeleton,archer,zombie,ghost,vampire,blackknight,necromant,bonedragon,bat,bat2,zombie2,vampire2,spider_undead,ghost2,imp,demon,cerberus,archdemon,demoness,imp2,cyclop,barbarian,bear,greendragon,snake,snake_green,thorn,kingthorn,graywolf,pirat,spider_venom,bear_white,blackdragon,bear2,barbarian2,pirat2,snake_royal,spider_fire,thorn_warrior,spider,beholder,dragonfly_fire,dragonfly_lake,devilfish,hyena,reddragon,beholder2
    animation=death
    sideattack=player
    damage=ARMY
    arshape=0,1,2,3,4,9,10,11,12
    ActionTurn=50
}