TerminalDefinition
{
	"screen saver"		"AFT"		// Bounces around on the screen when the terminal is not being used, changed by wesp.
 
	"brackets"		""			// these surround the command prompt (2 characters), changed by wesp

	LogonScreen	// displayed when the user first logs on
	{
		// Any number of lines are acceptable
		"line0"		"Altin Fazilet Tapinagi"  
		"line1"		"   Ilerleme Raporlari"	// changed by wesp
	}

	// you can have up to 5 subdirs per terminal
	// and up to 6 functions per sub dir
	// there are 8 total outputs per terminal, (0...7)
	// talk to Brock if you'd like this number increased. 

	SubDir
	{
		"name"			"Raporlar"				// This is what is displayed as the name of this menu, and what the player must type to enter the menu (128 characters)
//		"password"		""				// password required to run commands in this menu (16 characters)
		"description"		"Kabiloglu Gzlemi" 	// This is printed each time the user enters this menu (128 characters)

		Function
		{
			"name"		"12/10/04"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Rapor 01"		// this is a description of this function  (128 characters)
			"runtext"	"Rapor 01
Sehirdeki ilk gzlemlerime gre buradaki Kabilogullari dagilmis ve dzensiz halde.  tane kayda deger sahis var, ama grnse gre bir tr ekisme ierisindeler. Izlemeye ve dinlemeye devam edecegim."	// changed by wesp

		}
		
		Function
		{
			"name"		"18/10/04"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Rapor 02"		// this is a description of this function  (128 characters)
			"runtext"	"Rapor 02
Su Kabilogullari ok tuhaf ve narin bir irk. lmszlk ihsanini ehemmiyetsiz entrikalar ve dnyevi kazanlar ugruna ziyan ediyorlar. Bu sehre sahip olmakta kk sikintilar ekecegiz."	// changed by wesp
		}

		Function
		{
			"name"		"21/10/04"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Rapor 03"		// this is a description of this function  (128 characters)
			"runtext"	"Rapor 03
Grnse gre buradaki mevcudiyetim Kabilogullari'ndan biri tarafindan fark edildi, sanirim ona Nosferatu diyorlar. Beni gzetleme isini beceriksiz, lml aptala verdi. Bu szm ona casusu takip etmeye basladim...  Her zamanki ugraslarim arasinda kk, eglenceli bir paydos olacak."	// changed by wesp
		}

		Function	// changed by wesp
		{
			"name"		"23/10/04"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Rapor 04"		// this is a description of this function  (128 characters)
			"runtext"	"Rapor 04
Yeni gelenlerden birinin dikkatini ektim, prensin ajani, Virgil Crumb'in cesedini kesfeden kisi. Onun hakkinda ok az sey biliyorum, ama grdgm ogu Kabiloglu'ndan daha becerikli duruyor. Yollarimizin kesismesine kendimi hazirlayacagim nk bir mnakasaya girilmesi yakin grnyor. Hayatta kalamazsam, bu son raporum gstersin ki, Santa Monica ele geirmeye uygundur. Glerimizle gelirsek kk bir direnisle karsilasiriz."	// changed by wesp
		}

// wesp		Function
//		{
//			"name"		"23/10/04"			// this is what the player must type in to trigger this function. (16 characters)
//			"description"	"Report 04"		// this is a description of this function  (128 characters)
//			"runtext"	"It seems that I have drawn the attention of a newcomer, an agent of the prince. I know very little about this individual, but they seem much more resourceful than most Cainites I have observed. I will prepare myself in the event that our paths cross."
//		}
// wesp		Function
//		{
//			"name"		"10/24/04"			// this is what the player must type in to trigger this function. (16 characters)
//			"description"	"Report 05"		// this is a description of this function  (128 characters)
//			"runtext"	"The agent of whom I spoke before has discovered the corpse of Virgil Crumb. An altercation seems imminent. If I do not survive, let my last report state that Santa Monica is ripe for the taking. You will find little resistance if we come here in force."
//		}
	}
}