// Armor

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"	"" // changed by wesp
	"playermodel"	"" // changed by wesp
	"wieldmodel_f"	"models/weapons/w_null.mdl" // changed by wesp
	"wieldmodel_m"	"models/weapons/w_null.mdl" // changed by wesp
	"infomodel"		"models/scenery/misc/armor/LeatherHeavy/LeatherHeavy.mdl"
	"anim_prefix"	"hvy_leather"

	"printname"		"Air Deri"
	"description"	"Bu ar bir deri kyafet seti. Ar deri kyafetin zrh derecesi 3'tr ama hareketten alkoyar, bu da eviklik'ten -1 azaltr. Ar deri kyafete baz rnekler ivili veya salamlatrlm deri ceketler, sarlm deri pantolonlar ve sert deri eldivenler ile botlardr." // changed by wesp

	"bucket"		"0"
	"bucket_position"	"2"

	"weight"		"0"
	"item_flags"	"1"
	"item_type"		"armor"
	"item_worth"	"285"
	"item_class_discount" "1"
	"wield_effect"	"Item (Heavy Leather)"
	"equip_mask"	"Normal"
	"permanent_inventory"	"1"	// added by wesp
	"is_droppable"			"0"

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		// For now, these need to be here to be "correct" armor indexes for the code (clan doesn't matter)
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A3"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A3"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}