// Armor

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"	""
	"playermodel"	""
	"wieldmodel_f"	"models/weapons/w_null.mdl"
	"wieldmodel_m"	"models/weapons/w_null.mdl"
	"infomodel"		"models\scenery\misc\armor\LeatherLight\LeatherLight.mdl"
	"anim_prefix"	"lt_leather"

	"printname"		"Hafif Deri"
	"description"	"Bu hafif bir deri kyafet seti. Hafif deri kyafetin zrh derecesi 2'dir ama hareketten hafife alkoyar, bu da eviklik'ten -1 azaltr. Hafif deri kyafete baz rnekler deri ceketler, deri etekler ve deri eldivenler ile botlar."	// changed by wesp

	"bucket"		"1"
	"bucket_position"	"2"

	"weight"		"0"
	"item_flags"	"1"
	"item_type"		"armor"
	"item_worth"	"250"
	"item_class_discount" "1"
	"wield_effect"	"Item (Light Leather)"
	"equip_mask"	"Normal"

	"shows_view_model"	"0"
	"permanent_inventory"	"1"	// added by wesp
	"is_droppable"			"0"

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		// For now, these need to be here to be "correct" armor indexes for the code (clan doesn't matter)
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A2"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A2"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}