// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"	"models/w_null.mdl"
	"infomodel"	"models/items/sewerbook/Info/Info_sewerbook.mdl"
	"playermodel"	"models/items/sewerbook/Ground/sewerbook.mdl"
	"wieldmodel_f"	"models/w_null.mdl"
	"wieldmodel_m"	"models/w_null.mdl"
	"anim_prefix"	" "

	"printname"	"Kanalizasyon Rehberi"
	"description"	"Byk Los Angeles blgesindeki kanalizasyon ebekesine bir rehber. Bunlar gibi referanslarla Nosferatu smkl yollar ve smkl havuzlar otoyollara ve cennete evirir. Global olarak seyahat iin, lamlara girin ve duvarda bulunan haritalardan birini kullann."

	"bucket"		"1"
	"bucket_position"	"2"

	"camera_class"		"noswitch"
	"weight"		"3"
	"item_flags"		"1"
	"item_type"		"generic"
	"item_worth"		"0"
	"is_visible_in_hud"		"1"
	"is_droppable"			"1"
	"is_wieldable"			"0"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/sewerbook_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/sewerbook"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}