// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"	"" // changed by wesp
	"playermodel"	"" // changed by wesp
	"wieldmodel_f"	"models/weapons/w_null.mdl"
	"wieldmodel_m"	"models/weapons/w_null.mdl"
	"anim_prefix"	"pistol"

	"printname"		"Yazili"
	"description"	"Yazl"

	"bucket"		"1"
	"bucket_position"	"2"

	"weight"		"3"
	"item_flags"	"1"
	"item_type"		"generic"
	"item_worth"	"50"

	Activation
	{
		"Tag"			"Primary"

		"Type"		"Use"
		"Ammo_Type"		"None"
		"Ammo_Cost"		"0"
		"Botch_Table"	"None"
		"Attack_Rate"	"1.0"
		"Range"		"0"

		// Sounds...
		SoundData
		{
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Weapons_Melee/katana"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Weapons_Melee/katana"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}