// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"		"models/items/occult/info/info_organ.mdl"
	"playermodel"		"models/items/occult/ground/organ.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"			"Kan Yildizi"
	"description"		"Btn Soyda lmsz bedenlerini lml kapasitesinin seviyesine ekme yetisine doutan sahiptir ancak bu gcn sresi limitli ve ok miktarda kan gerektirmektedir. Bu uursuz tlsm bu yetenei glendirmek iin yapld. Kan Hcumu'nun sresi iki katdr."	// changed by wesp
	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"50"

	"occult_min"		"2"
	"occult_power"		"BloodBuff"
	"equip_effect"		"Item (Occult Blood Buff)"

	"is_droppable"			"1"
	"is_wieldable"		"0"

	SoundData	// added by wesp
	{
		"pickup"
		{
			"sound1"	"items/Key/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/organ_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/organ"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}


