// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/occult_alamut/info/info_alamut.mdl"
	"playermodel"		"models/items/occult_alamut/ground/alamut.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"			"Alamut'un Anahtari"
	"description"		"Bu asay korkulan Hahailer Klan'nn suikastlar bin senedir tamaktadr. Gnmzde sadece bir avu kalan anahtarlardan, bu Alamut'un Anahtar sahibine hasara kar olaanst bir dayankllk verir. Btn Emme oranlarn bir puan arttrr."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"50"

	"occult_min"		"3"
	"occult_power"		"presence"
	"equip_effect"		"Item (Occult Presence)"

	"is_droppable"			"1"
	"is_wieldable"		"0"

	SoundData	// added by wesp
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/alamut_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/alamut"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}