// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"		"models/w_null.mdl"
	"infomodel"		"models/items/occult/info/info_marble.mdl"
	"playermodel"		"models/items/occult/ground/marble.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"			"Eliza'nin Kalbi"
	"description"		"Bu cams tan ekirdei sv gibi gzkyor. Tan kendisi stms yar saydam, ta gibi salam ve daha nce grdn hibir eye benzemiyor. Eliza'nn Kalbi'ne sahip olmak bir puan yakn dv bonusu verir."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"300"

	"occult_min"		"2"
	"occult_power"		"Strength"
	"equip_effect"		"Item (Occult Strength)" 
	"is_droppable"			"1"
	"is_wieldable"		"0"

	SoundData	// added by wesp
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/mable_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/mable"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}