// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/beckett_book/info/item_i_beckett_book.mdl"
	"playermodel"		"models/items/beckett_book/ground/item_g_beckett_book.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"		"Demek Bir Seyleri Vurmak Istiyorsun?"
	"description"		"Btn aile iin silah kullanmak basit, kolay ve elenceli. lk olarak, silah aln. Tercihen ev savunmas iin bir eyler, otomatik tfek gibi. kincisi, silah dolu mu deil mi bir bakn. Deilse doldurun. ncs, bir hedef bulun. Etrafta hrsz falan yoksa cansz bir obje almanz neririz. Son olarak, ate et. Gc hisset! Bu kitap ateli silahlar hnerini gelitirir."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"0"	// changed by wesp

	"knowledge_min"		"3"
	"grade"			"low"
	"upgrade_ability"		"firearms"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/beckett_book_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/beckett_book"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}