// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/beckett_book/info/item_i_beckett_book.mdl"
	"playermodel"		"models/items/beckett_book/ground/item_g_beckett_book.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"		"Dikizlemek - Bir Rontgencinin Saha Rehberi"
	"description"		"Dikizlemek artk sadece yalnz, sapk ezikler iin deil. Aslnda, en az  psikolog bunun salkl bir cinsel ifade biimi olduunu sylyor. Btn iyi rntgencilerin iyi bir gizlenme gelitirmesi gerekir. melmeye ve yrrken arlnz eit bir ekilde datmaya aln. Siper aln ve glgelerde kaln. En ksa zamanda mala vuruyor olacaksnz. Bu kitap Gizlilik hnerini gelitirir."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"0"	// changed by wesp

	"knowledge_min"		"2"
	"grade"			"low"
	"upgrade_ability"		"stealth"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/beckett_book_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/beckett_book"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}