// Unarmed (no weapon

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
//	"viewmodel"	""
"viewmodel"	"models/weapons/w_null.mdl"
	"playermodel"	"models/weapons/w_null.mdl"
//	"playermodel"	"models/missing.mdl"
	"wieldmodel_f"	"models/weapons/w_null.mdl"
	"wieldmodel_m"	"models/weapons/w_null.mdl"
	"anim_prefix"	""

	"printname"		"Silahsiz"
	"description"	"Hazrda silah yok."
	"activation0"	"Attack"
	"activation1"	""

	"camera_class"		"noswitch"
	"bucket"		"0"
	"bucket_position"	"0"

	"weight"		"1"
	"item_flags"		"0"
	"item_type"		"hidden"
	"item_worth"		"0"

	"is_visible_in_hud"	"0"
	"shows_view_model"	"0"

	SoundData
	{
		"swish"
		{
			"sound1"	"Weapons/Melee/Fists/Swish_1.wav"
			"sound2"	"Weapons/Melee/Fists/Swish_2.wav"
			"sound3"	"Weapons/Melee/Fists/Swish_3.wav"
		}

		"stealth_kill_success"
		{
			"sound1"	"Weapons/Melee/Fists/Stealth_Fists.wav"
		}

		"stealth_kill_failure"
		{
			"sound1"	"Weapons/Melee/Fists/Stealth_Kill_Failure.wav"
		}
	}

	SpriteData
	{
		"crosshair"
		{
			"640"
			{
				"file"		"hud/crosshairs/unarmed"
				"x"			"0"
				"y"			"0"
				"width"		"16"
				"height"	"16"
			}
		}
		"crosshair2"
		{
			"640"
			{
				"file"		"hud/crosshairs/unarmed_lit"
				"x"			"0"
				"y"			"0"
				"width"		"16"
				"height"	"16"
			}
		}
	}
}