TerminalDefinition
{
	"screen saver"		"Dogal Tarih Mzesi"// Bounces around on the screen when the terminal is not being used. 
	"brackets"		""			// these surround the command prompt and subdirector names(2 characters), changed by wesp

	LogonScreen	// displayed when the user first logs on
	{
		// Any number of lines are acceptable
		"line0"		"Doga Tarihi Mzesi"	//(any number of characters, but must fit in the screen
	}

	// you can have up to 5 subdirs per terminal
	// and up to 6 functions per sub dir
	// there are 8 total outputs per terminal, (0...7)
	// talk to Brock if you'd like this number increased. 

	SubDir
	{
		"name"			"Isinlar"				// This is what is displayed as the name of this menu, and what the player must type to enter the menu (128 characters)
		"password"		"platypus"				// password required to run commands in this menu (16 characters)
		"description"		"Gvenlik Isinlari"	// This is printed each time the user enters this menu (128 characters)
		"difficulty"		"4"

		Function
		{
			"name"		"Ac"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Gvenlik Isinlarini a"		// this is a description of this function  (128 characters)
			"runtext"	"Gvenlik Isinlari aildi"		// this text is printed when the player triggers this function.  (128 characters)
			"trigger"	"0"				// fires entity output 0 when this command is run
		}

		Function
		{
			"name"		"Kapat"
			"description"	"Gvenlik Isinlarini kapat"
			"runtext"	"Gvenlik Isinlari kapatildi"
			"trigger"	"1"
		}
	}

	SubDir
	{
		"name"			"Alarm"				// This is what is displayed as the name of this menu, and what the player must type to enter the menu (128 characters)
		"password"		"wombat"				// password required to run commands in this menu (16 characters)
		"description"		"Alarm Zili"	// This is printed each time the user enters this menu (128 characters)
		"difficulty"		"4"

		Function
		{
			"name"		"Ac"			// this is what the player must type in to trigger this function. (16 characters)
			"description"	"Alarm Zilini Etkinlestir"		// this is a description of this function  (128 characters)
			"runtext"	"Alarm Zili etkinlestirildi."		// this text is printed when the player triggers this function.  (128 characters)
			"trigger"	"2"				// fires entity output 0 when this command is run
		}

		Function
		{
			"name"		"Kapat"
			"description"	"Alarm Zilini Devre Disi Birak"
			"runtext"	"Alarm Zili Devre Disi Birakildi."
			"trigger"	"3"
		}
	}
}