// Armor

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"	""
	"playermodel"	""
	"wieldmodel_f"	"models/weapons/w_null.mdl"
	"wieldmodel_m"	"models/weapons/w_null.mdl"
	"infomodel"		"models\scenery\misc\armor\ClothesHeavy\ClothesHeavy.mdl"
	"anim_prefix"	"hvy_cloth"

	"printname"		"Air Kiyafet"
	"description"	"Bu, zrh grevi gren ar bir kyafet seti. Ar kyafetin zrh derecesi 1'dir ve giymenin negatif bir yn yoktur. rnek vermek gerekirse ceketler, kabanlar, kaln kazaklar ve dayankl pantolonlar."	// changed by wesp

	"bucket"		"1"
	"bucket_position"	"2"

	"weight"		"0"
	"item_flags"	"1"
	"item_type"		"armor"
	"item_worth"	"215"
	"item_class_discount" "1"
	"wield_effect"	"Item (Heavy Cloth)"
	"equip_mask"	"Normal"
	"permanent_inventory"	"1"	// added by wesp
	"is_droppable"			"0"

	"shows_view_model"	"0"

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		// For now, these need to be here to be "correct" armor indexes for the code (clan doesn't matter)
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A1"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/Armors/BrujahM/Brujah_M_A1"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}