
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	
	"infomodel"	"models/items/LinedPaper/Info/Info_LinedPaper.mdl"	// changed by wesp
	"playermodel"	"models/items/LinedPaper/Ground/LinedPaper.mdl"	// changed by wesp
	
	"anim_prefix"	" "

	"printname"	"Polis Raporu"
	"description"	"Elizabeth Dane iin yazlan lk Polis Raporu'nun bir kopyas, USCG, NCIS ve LAHP ajanslarnn yeleri tarafndan imzalanm. Yksek miktarda kanta ramen hayret verici dzeyde iddete ramen, tek bir ceset bile bulunamad, hibir hayatta kalan tespit edilemedi ve byk apl hrszlk belirtileri yok."


	"bucket"		"1"
	"bucket_position"	"2"

	"camera_class"		"noswitch"
	"is_wieldable"		"0"
	"weight"		"1"
	"item_flags"		"1"
	"item_type"		"powerup"
	"item_worth"		"-1"
	"is_visible_in_hud"		"1"
	"is_droppable"			"0"	// added by wesp

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Magazine/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/LinedPaper_sel"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/LinedPaper"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}