// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/occult_gargoyle/info/info_pendant.mdl"
	"playermodel"		"models/items/occult_gargoyle/ground/pendant.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"		"nc Gozn Rn"
	"description"		"Bu garip tlsm beklenmedik bir halde ar ve yayd g aikar. Ta blisleri tarafndan alnan hasar azaltr."

	"weight"		"3"
	"item_flags"		"1"
	"item_type"		"powerup"
	"item_worth"		"50"
	"is_wieldable"		"0"	// added by wesp
	"occult_min"		"2"
	"occult_power"		"Strength"
	"equip_effect"		"" 


	DmgSpecialInfo
	{
		"CritterClass"	"npc_VGargoyle"	// Critter ClassName (that it links to, i.e., the name of the text file)
		"DmgModifier"	"50%"			// Modifies the damage post-soak
		"SoundFX"		"Disciplines/BloodHealing_Activate.wav"  // Sound played when you take a hit
	}

	SoundData	// added by wesp
	{
		"pickup"
		{
			"sound1"	"items/Key/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/pendant3_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/pendant3"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}