// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"		"models/items/occult/info/info_handle.mdl"
	"playermodel"		"models/items/occult/ground/handle.mdl"
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"			"Saulocept"
	"description"		"Bir fslt dalgas dncelerine arpyor. Rehberlik neriyorlar gibi ama mesajlar bilinli aklndan syrlyor. Amalar belli deil ancak kendini onlarn rehberliine artan bir ekilde boyun eerken buluyorsun. Saulocept'e sahip olduun srece,  veya daha fazla deneyim puan aldn zaman ekstra bir puan daha alacaksn. Saulocept'in baka efektleri olabilir de olmayabilir de..."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"50"

	"occult_min"		"2"
	"occult_power"		"Experience"
	"equip_effect"		"Item (Occult Experience)" 

	"is_droppable"			"1"
	"is_wieldable"		"0"

	SoundData	// added by wesp
	{
		"pickup"
		{
			"sound1"	"items/Key/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/handle_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"		"hud/Inventory_Images/General_Items/handle"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}