// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/computerbookhighgrade/info/info_computerbookhighgrade.mdl"	// changed by wesp
	"playermodel"		"models/items/computerbookhighgrade/ground/computerbookhighgrade.mdl"	// changed by wesp
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"			"Kovboy'un Olaya Gore Siber Uzay Rehberi"
	"description"		"Kovboylar ve Siberuzay birbiriyle uyumaz. Bunu da aradan kardmza gre... Bilgisayar bilgini arttrr."

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"0"	// changed by wesp

	"knowledge_min"		"8"	// changed by wesp
	"grade"				"high"
	"upgrade_ability"	"computer"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/computerbookhighgrade_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/computerbookhighgrade"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}