// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"			"models/w_null.mdl"
	"infomodel"			"models/items/animaltrainingbook/info/info_animaltrainingbook.mdl"	// changed by wesp
	"playermodel"		"models/items/animaltrainingbook/ground/animaltrainingbook.mdl"	// changed by wesp
	"wieldmodel_f"		"models/w_null.mdl"
	"wieldmodel_m"		"models/w_null.mdl"
	"anim_prefix"		" "

	"printname"		"Kot Maymun Muz Yok"	// changed by wesp
	"description"		"Les Assassins de Roullents'ten bir el kitab, masum bir klfta saklanan Quebecli bir terr rgt. Bu el kitab mermilerden, trenlerden ve bu tarz eylerden kanmann srlarn barndryor. Kanma kabiliyetini gelitirir."	// changed by wesp

	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"0"	// changed by wesp

	"knowledge_min"		"9"	// changed by wesp
	"grade"			"high"
	"upgrade_ability"		"dodge"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/animaltrainingbook_sel"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/animaltrainingbook"	// changed by wesp
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}