// Written

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	
	"infomodel"			"models/items/computerbooklowgrade/info/info_computerbooklowgrade.mdl"	// changed by wesp
	"playermodel"		"models/items/computerbooklowgrade/ground/computerbooklowgrade.mdl"	// changed by wesp
	
	"anim_prefix"		" "

	"printname"			"Bykanne iin Bilgisayarlara Giris"
	"description"		"\"Balamak iin, 'ayak pedaln' masann stne koyun ve metal kutunun stndeki g tuuna basn. Bu, sizin arkadanz bilgisayar 'ip'in evi.Bu efsunlu, elektronik peri saniyede 4.8 milyar ilem yapabilir (Aman Tanrm, ne kadar hzlsn ip!). Byl bilgisayar ekrannda bir grnt gryor musun...?\" Bunu okumak bilgisayar bilgini ykseltecek."

	"camera_class"		"noswitch"
	"is_wieldable"		"0"
	"weight"			"3"
	"item_flags"		"1"
	"item_type"			"powerup"
	"item_worth"		"0"	// changed by wesp

	"knowledge_min"		"2"
	"grade"				"low"
	"upgrade_ability"	"computer"

	SoundData
	{
		"pickup"
		{
			"sound1"	"items/Book/Pickup.wav"
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/computerbooklowgrade_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/computerbooklowgrade"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}