// Chang Brothers Claws, models and icons by Lenuska
 
WeaponData
{
	"printname"	"Kaplan Peneleri"	// changed by wesp
	"description"	"Bunlar aldatc grnml metal peneler ve tahtadan sap. Hatta ar hasar bile veriyor."	// changed by wesp

	"viewmodel"	"models/weapons/w_null.mdl"
	"playermodel"	"models/weapons/handleclaws/ground/g_handleclaws.mdl"
	"wieldmodel_f"	"models/weapons/handleclaws/wield/w_f_handleclaws.mdl"
	"wieldmodel_m"	"models/weapons/handleclaws/wield/w_m_handleclaws.mdl"
	"infomodel"	"models/weapons/handleclaws/info/i_handleclaws.mdl"
	"anim_prefix"	""

	"impact_snd_group"	"fist"

	"bucket"		"1"	// changed by Lenuska
	"bucket_position"	"2"	// changed by Lenuska

	"camera_class"		"melee"
	"weight"		"10"
	"item_flags"		"1"
	"item_type"		"weapon_melee"	// changed by Lenuska
	"item_worth"		"100"		// changed by wesp
	"player_sell"		"85"		// changed by wesp

	"is_visible_in_hud"	"1"	// changed by Lenuska
	"is_droppable"		"1"	// added by Lenuska
	"is_wieldable"		"1"	// added by Lenuska
	
	"knockback_chance" 	"0.1"

	// Sounds...
	SoundData
	{
		"swish"
		{
			"sound1"	"Weapons/Melee/Claws/Swish_1.wav"
			"sound2"	"Weapons/Melee/Claws/Swish_2.wav"
			"sound3"	"Weapons/Melee/Claws/Swish_3.wav"
		}

		"pickup"
		{
			"sound1"	"Weapons\Melee\Claws\Deploy.wav"
		}

		"stealth_kill_success"
		{
			"sound1"	"Weapons/Melee/Severed_Arm/Stealth_Severed_Arm.wav"
		}

		"stealth_kill_failure"
		{
			"sound1"	"Weapons/Melee/Fists/Stealth_Kill_Failure.wav"
		}
	}
	
	Activation
	{
		"Tag"			"Primary"
		"Type"			"Attack"
		"Ammo_Type"		"None"
		"Ammo_Cost"		"0"

		"SkillRequirement"	"10"		
		"BaseLethality"		"13"		
		"Dmg"			"2 Aggravated Close_Combat_Melee DMG_SUPERCLAWBITE"

		"Botch_Table"		"Melee_Weapons"	// changed by Lenuska
		"Attack_Rate"		"0.5"
		"Range"			"0"
		"CriminalLevel"	"3"	// changed by Lenuska

	// Sounds...
		SoundData
		{
			"attack"
			{
				"sound1"	"Weapons/Melee/Claws/Swish_1.wav"
				"sound2"	"Weapons/Melee/Claws/Swish_2.wav"
				"sound3"	"Weapons/Melee/Claws/Swish_3.wav"
			}

			"attack_npc"
			{
				"sound1"	"Weapons/Melee/Claws/Swish_1.wav"
				"sound2"	"Weapons/Melee/Claws/Swish_2.wav"
				"sound3"	"Weapons/Melee/Claws/Swish_3.wav"
			}

			"deploy"
			{
				"sound1"	"Weapons/Melee/Claws/Deploy.wav"
			}

			"put_away"
			{
				"sound1"	"Weapons/Melee/Claws/Put_Away.wav"
			}

			"fidget"
			{
				"sound1"	"Weapons/Melee/Claws/Fidget.wav"
			}
		}
	}

	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/weapons_melee/handleclaws_sel"	// changed by Lenuska
				"x"		"0"
				"y"		"0"
				"width"		"100"
				"height"	"64"
			}
		}

		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/weapons_melee/handleclaws"	// changed by Lenuska
				"x"		"0"
				"y"		"0"
				"width"		"100"
				"height"	"64"
			}
		}
//		"crosshair"
//		{
//			"640"
//			{
//				"file"		"crosshairs"
//				"x"			"0"
//				"y"			"48"
//				"width"		"24"
//				"height"	"24"
//			}
//		}
	}
}