DispositionTable
{
	// NOTE: The "Neutral" disposition must be the first on in the list, it is what the others will get their starting values from. 
	Neutral			
	{
		"DispositionLevel"		"1"
		
		"Animation Name"		"Neutral"
	
		// Character will have a 65% chance of changing stances everytime
		// he pauses in dialog for more than 0.15 seconds
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"

		// Character will have a 85% of picking a fidget while not talking 
		// (i.e. waiting for player to say something. )
		"Standing Fidget Chance"		"50"				

		// Character will have a 60% chance of changing stance while waiting for the player to 
		// make a dialog choice, if the player takes more than 3 seconds.  
		"Standing Stance Change Threshold"	"3.0"
		"Standing stance Change Chance"		"80"
		
		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"Talking Expression"	"Neutral" // this is the character's default expression while talking. 
			"intensity"		"1.0"
		}

		// eye targets are head relative, with the numbers being like the numbers on a keypad
		// 0 will have the NPC fall back to normal look behavior, i.e. the player's eyes. 
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[-1,-1,-1]"	// if all points are -1, the NPC will just pick a random point to look at. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.3" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		// these are layered on top of the NPCs current expression when they say something loud
		// it will pick 1 at random from up to 4 expressions
		LoudExpressions	
		{
			"fade in time"	"0.45"	// how long to blend in a loud expressoin
			"fade out time"	"0.5"	// how long to blend out a loud expression
			"min hold time"	"4.0"	// the NPC will try to hold the loud expression for the length of the loud section of dialog
			"max hold time"	"10.0"	// the length of the loud expression will be clamped between the min and max hold time
			"intensity"	"0.25"
			"Expression0"	"Raised Both"
			"Expression1"	"Raised Right"
			"Expression2"	"Raised Left"
			"Expression3"	"Lowered Both"
		}

		"Min Blink Interval"		"2.5"
		"Max Blink Interval"		"6.0"
		"Eye Turn Rate"			"0.9"	// 0.1 is slow, 1.0 is instant. 0.95 is HL2 default

	}


	Therese			
	{
		"DispositionLevel"		"1"
		
		"Animation Name"		"Therese"
	
		// Character will have a 65% chance of changing stances everytime
		// he pauses in dialog for more than 0.15 seconds
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"

		// Character will have a 85% of picking a fidget while not talking 
		// (i.e. waiting for player to say something. )
		"Standing Fidget Chance"		"50"				

		// Character will have a 60% chance of changing stance while waiting for the player to 
		// make a dialog choice, if the player takes more than 3 seconds.  
		"Standing Stance Change Threshold"	"3.0"
		"Standing stance Change Chance"		"80"
		
		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"Talking Expression"	"Neutral" // this is the character's default expression while talking. 
			"intensity"		"1.0"
		}

		// eye targets are head relative, with the numbers being like the numbers on a keypad
		// 0 will have the NPC fall back to normal look behavior, i.e. the player's eyes. 
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[-1,-1,-1]"	// if all points are -1, the NPC will just pick a random point to look at. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.3" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		// these are layered on top of the NPCs current expression when they say something loud
		// it will pick 1 at random from up to 4 expressions
		LoudExpressions	
		{
			"fade in time"	"0.45"	// how long to blend in a loud expressoin
			"fade out time"	"0.5"	// how long to blend out a loud expression
			"min hold time"	"4.0"	// the NPC will try to hold the loud expression for the length of the loud section of dialog
			"max hold time"	"10.0"	// the length of the loud expression will be clamped between the min and max hold time
			"intensity"	"0.25"
			"Expression0"	"Raised Both"
			"Expression1"	"Raised Right"
			"Expression2"	"Raised Left"
			"Expression3"	"Lowered Both"
		}

		"Min Blink Interval"		"2.5"
		"Max Blink Interval"		"6.0"
		"Eye Turn Rate"			"0.9"	// 0.1 is slow, 1.0 is instant. 0.95 is HL2 default

	}

	Therese			
	{
		"DispositionLevel"		"2"
		
		"Animation Name"		"Therese"
	
		// Character will have a 65% chance of changing stances everytime
		// he pauses in dialog for more than 0.15 seconds
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"

		// Character will have a 85% of picking a fidget while not talking 
		// (i.e. waiting for player to say something. )
		"Standing Fidget Chance"		"50"				

		// Character will have a 60% chance of changing stance while waiting for the player to 
		// make a dialog choice, if the player takes more than 3 seconds.  
		"Standing Stance Change Threshold"	"3.0"
		"Standing stance Change Chance"		"80"
		
		DefaultExpression
		{
			"Expression Name"	"Anger"
			"Talking Expression"	"Anger" // this is the character's default expression while talking. 
			"intensity"		"1.0"
		}

		// eye targets are head relative, with the numbers being like the numbers on a keypad
		// 0 will have the NPC fall back to normal look behavior, i.e. the player's eyes. 
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[-1,-1,-1]"	// if all points are -1, the NPC will just pick a random point to look at. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.3" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		// these are layered on top of the NPCs current expression when they say something loud
		// it will pick 1 at random from up to 4 expressions
		LoudExpressions	
		{
			"fade in time"	"0.45"	// how long to blend in a loud expressoin
			"fade out time"	"0.5"	// how long to blend out a loud expression
			"min hold time"	"4.0"	// the NPC will try to hold the loud expression for the length of the loud section of dialog
			"max hold time"	"10.0"	// the length of the loud expression will be clamped between the min and max hold time
			"intensity"	"0.25"
			"Expression0"	"Raised Both"
			"Expression1"	"Raised Right"
			"Expression2"	"Raised Left"
			"Expression3"	"Lowered Both"
		}

		"Min Blink Interval"		"2.5"
		"Max Blink Interval"		"6.0"
		"Eye Turn Rate"			"0.9"	// 0.1 is slow, 1.0 is instant. 0.95 is HL2 default

	}

	Therese			
	{
		"DispositionLevel"		"3"
		
		"Animation Name"		"Therese"
	
		// Character will have a 65% chance of changing stances everytime
		// he pauses in dialog for more than 0.15 seconds
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"

		// Character will have a 85% of picking a fidget while not talking 
		// (i.e. waiting for player to say something. )
		"Standing Fidget Chance"		"50"				

		// Character will have a 60% chance of changing stance while waiting for the player to 
		// make a dialog choice, if the player takes more than 3 seconds.  
		"Standing Stance Change Threshold"	"3.0"
		"Standing stance Change Chance"		"80"
		
		DefaultExpression
		{
			"Expression Name"	"Enraged"
			"Talking Expression"	"Enraged" // this is the character's default expression while talking. 
			"intensity"		"1.0"
		}

		// eye targets are head relative, with the numbers being like the numbers on a keypad
		// 0 will have the NPC fall back to normal look behavior, i.e. the player's eyes. 
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[-1,-1,-1]"	// if all points are -1, the NPC will just pick a random point to look at. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.3" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		// these are layered on top of the NPCs current expression when they say something loud
		// it will pick 1 at random from up to 4 expressions
		LoudExpressions	
		{
			"fade in time"	"0.45"	// how long to blend in a loud expressoin
			"fade out time"	"0.5"	// how long to blend out a loud expression
			"min hold time"	"4.0"	// the NPC will try to hold the loud expression for the length of the loud section of dialog
			"max hold time"	"10.0"	// the length of the loud expression will be clamped between the min and max hold time
			"intensity"	"0.25"
			"Expression0"	"Raised Both"
			"Expression1"	"Raised Right"
			"Expression2"	"Raised Left"
			"Expression3"	"Lowered Both"
		}

		"Min Blink Interval"		"2.5"
		"Max Blink Interval"		"6.0"
		"Eye Turn Rate"			"0.9"	// 0.1 is slow, 1.0 is instant. 0.95 is HL2 default

	}

	Anger			
	{
		"DispositionLevel"		"1"
		
		DefaultExpression
		{
			"Expression Name"	"Anger"
			"Intensity"		"1.0"
		}


		"Animation Name"			"Anger"
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Fidget Chance"		"50"				
		"Standing Stance Change Threshold"	"2.0"
		"Standing stance Change Chance"		"30"
		"Standing Fidget Chance"		"95"					
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".25"		
			"Hold Max"		"1"
			"Eye Turn Rate"		"0.95" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		"MinBlinkInterval"		"2.5"
		"MaxBlinkInterval"		"6.0"

	}

	Anger			
	{
		"DispositionLevel"		"1"
		
		DefaultExpression
		{
			"Expression Name"	"Anger"
			"Intensity"		"1.0"
		}


		"Animation Name"			"Anger"
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Fidget Chance"		"50"				
		"Standing Stance Change Threshold"	"2.0"
		"Standing stance Change Chance"		"30"
		"Standing Fidget Chance"		"95"					
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".25"		
			"Hold Max"		"1"
			"Eye Turn Rate"		"0.95" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		"MinBlinkInterval"		"2.5"
		"MaxBlinkInterval"		"6.0"

	}


	Anger
	{
		"CopyDataFrom"			"Anger"		// this will copy expressions from the first entry called "Neutral"
								// the data that follows will over-write those values for this disposition
		"DispositionLevel"		"2"

		"Animation Name"		"Enraged"

		DefaultExpression
		{
			"Expression Name"	"Enraged"
			"intensity"		"1.0"
		}


		"Standing Fidget Chance"	"99"					
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		"1"		
			"Hold Max"		"2"
			"Eye Turn Rate"		"0.95" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		"MinBlinkInterval"		"4.5"
		"MaxBlinkInterval"		"7.0"

	}

	Anger			
	{
		"DispositionLevel"		"3"
		
		DefaultExpression
		{
			"Expression Name"	"neutral"
			"Intensity"		"1.0"
		}


		"Animation Name"			"Anger"
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Fidget Chance"		"50"				
		"Standing Stance Change Threshold"	"2.0"
		"Standing stance Change Chance"		"30"
		"Standing Fidget Chance"		"95"					
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".25"		
			"Hold Max"		"1"
			"Eye Turn Rate"		"0.95" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		"MinBlinkInterval"		"2.5"
		"MaxBlinkInterval"		"6.0"

	}


	Joy
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Joy"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Fidget Chance"		"15"				
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"25"					

		DefaultExpression
		{
			"Expression Name"	"Joy"
			"Talking Expression"	"Joy_NoDeform"
			"intensity"		"1.0"
		}
	}

	Joy
	{
		"CopyDataFrom"			"Joy"	
		"DispositionLevel"		"2"
		"Standing Fidget Chance"	"45"					
		DefaultExpression
		{
			"Expression Name"	"Melancholy Smile"
			"Talking Expression"	"Melancholy Smile_NoDeform"
			"intensity"		"1.0"
		}
	}

	Joy
	{
		"CopyDataFrom"			"Joy"	
		"DispositionLevel"		"3"
		"Standing Fidget Chance"	"65"					
		DefaultExpression
		{
			"Expression Name"	"Sly Smile"
			"Talking Expression"	"Sly Smile_NoDeform"
			"intensity"		"1.0"
		}
	}

	Sad
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Sad"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Sad"
			"Talking Expression"	"Sad_NoDeform"
			"intensity"		"1.0"
		}
	}

	Sad
	{
		"CopyDataFrom"			"Sad"	
		"DispositionLevel"		"2"
		"Standing Fidget Chance"	"35"					
		DefaultExpression
		{
			"Expression Name"	"miserable"
			"intensity"		"1.0"
		}
	}

	Sad
	{
		"CopyDataFrom"			"Sad"	
		"DispositionLevel"		"3"
		"Standing Fidget Chance"	"55"					
		DefaultExpression
		{
			"Expression Name"	"Nearly Crying"
			"Talking Expression"	"Nearly Crying_No Deform"
			"intensity"		"1.0"
		}
	}

	Fear
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Frightened"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"fear"
			"Talking Expression"	"fear_NoDeform"
			"intensity"		"1.0"
		}
	}


	Fear
	{
		"CopyDataFrom"			"Fear"	
		"DispositionLevel"		"2"
		"Animation Name"		"Very Frightened"
		"Standing Fidget Chance"	"55"					
		DefaultExpression
		{
			"Expression Name"	"Frightened"
			"intensity"		"1.0"
		}
	}

	Disgust
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Disgust"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"85"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Disgust"
			"Talking Expression"	"Disgust_NoDeform"
			"intensity"		"1.0"
		}
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,3]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".45"
			"Eye Turn Rate"		"0.6" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

	}

	Apathy
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Apathy"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"60"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Apathy"
			"intensity"		"1.0"
		}
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[7,8,9]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		"1"		
			"Hold Max"		"2"
			"Eye Turn Rate"		"0.2" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}
	}


	Flirtatious
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Flirt"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"85"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Flirtatious"
			"Talking Expression"	"Flirtatious_NoDeform"
			"intensity"		"1.0"
		}
	}

	Confused
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Confused"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"60"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Confused"
			"Talking Expression"	"Confused_NoDeform"
			"intensity"		"1.0"
		}
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[7,5,9]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.2" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}
		
	}


	// This plays on a character if they cannot find their disposition (when in debug mode)
	Error
	{
		"DispositionLevel"		"1"
		
		DefaultExpression
		{
			"Expression Name"	"Happy"
			"intensity"		"1.0"
		}
	
		
		"Standing Fidget Chance"	"100"					

		"MinBlinkInterval"		"1.5"
		"MaxBlinkInterval"		"2.0"
	}

	Lay
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Lay"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					
	
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,0,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.2" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"intensity"		"1.0"
		}
	}


	Lay
	{
		"DispositionLevel"			"2"
		"Animation Name"			"Lay"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"intensity"		"1.0"
		}
	}


	Lay
	{
		"DispositionLevel"			"3"
		"Animation Name"			"Lay"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Joy"
			"intensity"		"1.0"
		}
	}
	
	Lay
	{
		"DispositionLevel"			"4"
		"Animation Name"			"Lay"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Anger"
			"intensity"		"1.0"
		}
	}
	
	Damaged
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Damaged"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,0,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".15"		
			"Hold Max"		".25"
			"Eye Turn Rate"		"0.2" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		DefaultExpression
		{
			"Expression Name"	"anger"
			"intensity"		"1.0"
		}
	}
	Dead
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Dead"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"anger"
			"intensity"		"1.0"
		}
	}
	Sitting
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Sitting"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"0"
		"Standing stance Change Chance"		"0"
		"Standing Fidget Chance"		"0"					

		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"intensity"		"1.0"
		}
	}
	Bartender
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Bartender"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"anger"
			"intensity"		"1.0"
		}
	}
	Bartender
	{
		"DispositionLevel"			"2"
		"Animation Name"			"Bartender"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Happy"
			"intensity"		"1.0"
		}
	}

	Lily
	{
		"DispositionLevel"			"1"
		"Animation Name"			"Lily"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Happy"
			"intensity"		"1.0"
		}
	}

	Lily
	{
		"DispositionLevel"			"2"
		"Animation Name"			"Lily"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"5.0"
		"Standing stance Change Chance"		"50"
		"Standing Fidget Chance"		"15"					

		DefaultExpression
		{
			"Expression Name"	"Happy"
			"intensity"		"1.0"
		}
	}

	//Only Lily has this disposition
	ChairDamaged
	{
		"CopyDataFrom"			"Damaged"	
		"DispositionLevel"			"1"
		"Animation Name"			"ChairDamaged"
	}
	
	//Only Lily has this disposition
	ChairDamaged
	{
		"CopyDataFrom"			"Damaged"	
		"DispositionLevel"			"2"
		"Animation Name"			"ChairDamaged"
	}




		PrinceSitting			
	{
		"DispositionLevel"		"1"
		
		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"Intensity"		"1.0"
		}


		"Animation Name"			"PrinceSitting"
		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"65"
		"Standing Fidget Chance"		"0"				
		"Standing Stance Change Threshold"	"0"
		"Standing stance Change Chance"		"0"
		"Standing Fidget Chance"		"0"					
		EyeTarget	
		{
			"Default Direction"	"0"
			"Fidget Points"		"[0,2,0]"	// the NPC will sweep across these points, and hold on each point for the specified amount of time. Use -1 in the last slots if you don't want 3 points. 		
			"Min Interval"		"5"
			"Max Interval"		"8"
			"Hold Min"		".25"		
			"Hold Max"		"1"
			"Eye Turn Rate"		"0.95" // 0.1 is slow, 1.0 is instant. 0.95 is HL2 default
		}

		"MinBlinkInterval"		"2.5"
		"MaxBlinkInterval"		"6.0"

	}

	BehindBack
	{
		"DispositionLevel"			"1"
		"Animation Name"			"BehindBack"

		"Talking Stance Change Threshold"	"0.15"
		"Talking Stance Change Chance"		"75"
		"Standing Stance Change Threshold"	"0"
		"Standing stance Change Chance"		"0"
		"Standing Fidget Chance"		"0"					

		DefaultExpression
		{
			"Expression Name"	"Neutral"
			"intensity"		"1.0"
		}
	}

}