//////////////////////////////////////////////////
//                                              //
//        *** ELIZABETH DANE NPCs ***           //
//                                              //
//////////////////////////////////////////////////

ClanDataTables
{

// GENERAL COP
	ClanData
	{
		Text
		{
			"TemplateName"				"DaneGenCop"
			"ParentTemplateName"			""	// changed by wesp
			"Name"					"Polis Memuru"
			"Description"				"Korumak ve Hizmet etmek iin dodu"
		}

		General
		{
			"Clan"					"Human"
			"M_Body"				"models/character/npc/common/Cop_Variant/regular_cop/Regular_Cop.mdl"
			"Gender"				"Male"
			"Kindred"				"0"
			"Supernatural"			"0"
			"Boss"				"0"
			"SoundGroup"				"Officer/Dane_Officer"	// changed by wesp
			"NormalFootfallDist"			"300"
			"HeavyFootfallDist"			"600"
			"NormalFootfallVol"			"0.45"
			"HeavyFootfallVol"			"0.85"
			"NpcFakeReloadCountMin"		"6.0" // thirtyeight

		}

		Attributes
		{
//			"Attrib_Order"				"Physical_Mental_Social"
			"Strength"				"3"
			"Dexterity"				"1"
			"Perception"				"5"
			"Wits"					"5"
			"Stamina"				"2"
			"Armor_Rating"				"1"

			"Max_Health"				"76"
			"BloodPool"				"6"
			"Starting_Equipment"			"NPCGeneric"
			"Excluded_Equipment"			"Default"
		}

		Abilities
		{
//			"Ability_Order"				"Skills_Knowledges_Talents"
			"Athletics"				"0"
			"Brawl"					"0"
			"Dodge"					"1"
			"Firearms"				"3"
			"Melee"					"3"
			"Computer"				"3"
		}

	}


// DIRTY COP
	ClanData
	{
		Text
		{
			"TemplateName"				"DaneLessCop"
			"ParentTemplateName"			"DaneGenCop"
			"Name"					"Alcak Polis"
			"Description"				"Birka yeile tav olacak yozlam bir polis."
		}

		General
		{
			"Clan"					"Human"
			"M_Body"				"models/character/npc/common/Cop_Variant/Crooked_Cop/Crooked_Cop.mdl"
			"Gender"				"Male"
			"Kindred"				"0"
			"Supernatural"			"0"
			"Boss"				"0"
			"SoundGroup"				"Dane_Officer"
			"NormalFootfallDist"			"300"
			"HeavyFootfallDist"			"600"
			"NormalFootfallVol"			"0.45"
			"HeavyFootfallVol"			"0.85"
		}

		Attributes
		{
//			"Attrib_Order"				"Physical_Mental_Social"
			"Strength"				"2"
			"Dexterity"				"1"
			"Stamina"				"1"
			"Perception"				"3"
			"Wits"					"3"

			"Max_Health"				"60"
			"BloodPool"				"6"
			"Starting_Equipment"			"NPCGeneric"
			"Excluded_Equipment"			"Default"
		}

		Abilities
		{
//			"Ability_Order"				"Skills_Knowledges_Talents"
			"Athletics"				"0"
			"Brawl"					"0"
			"Dodge"					"1"
			"Firearms"				"4"
			"Melee"					"0"
			"Computer"				"1"
		}
	}

}
