ParticleImpactTable
{
	//////////////////////////////////////////////
	// Material types for reference
	//

	//	"concrete"               'C'
	//	"metal"                  'M'
	//	"dirt"                   'D'
	//	"vent"                   'V'
	//	"grate"                  'G'
	//	"tile"                   'T'
	//	"slosh"                  'S'
	//	"wood"                   'W'
	//	"computer"               'P'
	//	"glass"                  'Y'	
	//	"flesh"                  'F'
	//	"flesh_soak"             'K'
	//	"clip"                   'I'
	//	"antlion"                'L'
	//	"hidden"                 'X'
	//	"stone"                  's'
	//	"gargoyle"               'A'
	//	"gargoyle_soak"          'B'
	//	"fortitude_soak"         'f'
	//	"bloodshield_soak"       'b'
	//	"special_dmg_soak"       'd'
	//	"ming_xiao"              'm'
	//	"ming_xiao_tentacle"     't'            

	//////////////////////////////////////////////
	// Weapon names for reference
	//		name is part after "item_w_" in weapon
	//		file names.
	//
	//	broadsword
	//	bush_hook
	//	claws
	//	colt_anaconda
	//	crossbow
	//	dragons_breath
	//	dual_pistols
	//	fists
	//	glock_17c
	//	grenade_concussion
	//	grenade_frag
	//	grenade_smoke
	//	ithaca_m_37
	//	katana
	//	knife
	//	mac_10
	//	panic_rifle
	//	remington_m_700
	//	sig_p220
	//	stake
	//	steyr_aug
	//	straight_razor
	//	striker
	//	sw_m64
	//	tire_iron
	//	uzi
	//	wolf_head
	//	dogattack

	Table
	{
		// ***************************************************
		// ***************************************************
		// *  Material - concrete
		// *
		Material
		{
			"Name"					"concrete"
			"Default_Effect"		"Impact_Concrete_Emitter"

			Weapon
			{
				"striker"			"ImpactShotGun_Concrete_Emitter"
				"ithaca_m_37"			"ImpactShotGun_Concrete_Emitter"
				"mac_10"			"ImpactMac10_Concrete_Emitter"
				"supershotgun"			"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - concrete
		// ***************************************************
		// ***************************************************

		// ***************************************************
		// ***************************************************
		// *  Material - metal
		// *
		Material
		{
			"Name"					"metal"
			"Default_Effect"			"Impact_Metal_Emitter"
			Weapon
			{
			"crossbow_flaming"			"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - metal
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - vent
		// *
		Material
		{
			"Name"					"vent"
			"Default_Effect"			"Impact_Metal_Emitter"

			Weapon
			{
			"crossbow_flaming"			"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - vent
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - grate
		// *
		Material
		{
			"Name"					"grate"
			"Default_Effect"		"Impact_Metal_Emitter"

			Weapon
			{
			"crossbow_flaming"		"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - grate
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - wood
		// *
		Material
		{
			"Name"					"wood"
			"Default_Effect"		"Impact_Wood_Emitter"

			Weapon
			{
				"striker"			"ImpactShotGun_Wood_Emitter"
				"ithaca_m_37"			"ImpactShotGun_Wood_Emitter"
				"mac_10"			"ImpactMac10_Wood_Emitter"
				"supershotgun"			"ImpactShotGun_Wood_Emitter"
			}
		}
		// *
		// *  End Material - wood
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - dirt
		// *
		Material
		{
			"Name"					"dirt"
			"Default_Effect"		"Impact_dirt_Emitter"

			Weapon
			{
				"striker"			"ImpactShotGun_dirt_Emitter"
				"ithaca_m_37"			"ImpactShotGun_dirt_Emitter"
				"supershotgun"			"ImpactShotGun_dirt_Emitter"
				"mac_10"			"ImpactMac10_Dirt_Emitter"
				"crossbow_flaming"		"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - dirt
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - glass
		// *
		Material
		{
			"Name"					"glass"
			"Default_Effect"		"Impact_Glass_Emitter"

			Weapon
			{
			}
		}
		// *
		// *  End Material - glass
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - flesh
		// *
		Material
		{
			"Name"				"flesh"
			"Default_Effect"		"Impact_Flesh_Emitter"

			Weapon
			{
			"avamp_blade"			"ImpactFX_Melee_Generic"	// added by wesp
			"baseball_bat"			"ImpactFX_Melee_Generic"	// added by wesp
			"baton"				"ImpactFX_Melee_Generic"	// added by wesp
			"broadsword"			"ImpactFX_Melee_Generic"
			"bush_hook"				"ImpactFX_Melee_Generic"
			"chang_blade"			"ImpactFX_Melee_Generic"	// added by wesp
			"chang_claw"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"claws"				"ImpactClaws_flesh_Emitter"
			"claws_ghoul"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"claws_protean4"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"claws_protean5"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"colt_anaconda"			"ImpactFX_Ranged_Generic"
			"deserteagle"			"ImpactFX_Ranged_Generic"	// added by wesp
			"crossbow"				"ImpactFX_Melee_Generic"
			"crossbow_flaming"		"Impact_FX_Explosion"
			"dragons_breath"			"ImpactFX_Ranged_Generic"
			"dual_pistols"			"ImpactFX_Ranged_Generic"
			"fireaxe"				"ImpactFX_Melee_Generic"	// added by wesp
			"fists"				"ImpactFX_Melee_Generic"
			"flamethrower"			"flamethrower_hit_flame-emitter"	// added by wesp
			"gargoyle_fist"			"ImpactFX_Melee_Generic"	// added by wesp
			"glock_17c"				"ImpactFX_Ranged_Generic"
			"grenade_concussion"		"ImpactFX_Ranged_Generic"
			"grenade_frag"			"ImpactFX_Ranged_Generic"
			"grenade_smoke"			"ImpactFX_Ranged_Generic"
			"hengeyokai_fist"			"ImpactFX_Melee_Generic"	// added by wesp
			"ithaca_m_37"			"ImpactFX_Ranged_Generic"
			"katana"				"ImpactFX_Melee_Generic"
			"knife"				"ImpactFX_Melee_Generic"
			"mac_10"				"ImpactFX_Ranged_Generic"
			"manbat_claw"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"occultblade"			"ImpactFX_Melee_Generic"	// added by wesp
			"rem_m_700_bach"			"ImpactFX_Ranged_Generic"	// added by wesp
			"remington_m_700"			"ImpactFX_Ranged_Generic"
			"sabbatleader_attack"		"ImpactClaws_flesh_Emitter"	// added by wesp
			"severed_arm"			"ImpactFX_Melee_Generic"	// added by wesp
			"sheriff_sword"			"ImpactFX_Melee_Generic"	// added by wesp
			"sledgehammer"			"ImpactFX_Melee_Generic"	// added by wesp
			"stake"				"ImpactFX_Melee_Generic"
			"steyr_aug"				"ImpactFX_Ranged_Generic"
			"supershotgun"			"ImpactFX_Ranged_Generic"
			"thirtyeight"			"ImpactFX_Ranged_Generic"
			"tzimisce3_claw"			"ImpactClaws_flesh_Emitter"
			"tzimisce2_claw"			"ImpactClaws_flesh_Emitter"	// added by wesp
			"tire_iron"				"ImpactFX_Melee_Generic"
			"torch"				"flamethrower_hit_flame-emitter"	// added by wesp
			"uzi"					"ImpactFX_Ranged_Generic"
			"werewolf_attacks"		"ImpactClaws_flesh_Emitter"	// added by wesp
			"zombie_fists"			"ImpactFX_Melee_Generic"	// added by wesp
			"wolf_head"				"ImpactFX_Ranged_Generic"
			"dogattack"				"ImpactClaws_flesh_Emitter"
		}

		}
		// *
		// *  End Material - flesh
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - computer
		// *
		Material
		{
			"Name"					"computer"
			"Default_Effect"		"Impact_Metal_Emitter"

			Weapon
			{
			"crossbow_flaming"		"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - computer
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - flesh soak
		// *
		Material
		{
			"Name"					"flesh_soak"
			"Default_Effect"		"Impact_Soak_Emitter"
		}
		// *
		// *  End Material - flesh soak
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - gargoyle
		// *
		Material
		{
			"Name"					"gargoyle"
			"Default_Effect"		"Impact_Gargoyle_Emitter"

			Weapon
			{
			"crossbow_flaming"		"Impact_FX_Explosion"
			}
		}
		// *
		// *  End Material - gargoyle
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - gargoyle_soak
		// *
		Material
		{
			"Name"					"gargoyle_soak"
			"Default_Effect"		"Impact_Metal_Emitter"

			Weapon
			{
			}
		}
		// *
		// *  End Material - gargoyle_soak
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - fortitude soak
		// *
		Material
		{
			"Name"					"fortitude_soak"
			"Default_Effect"		"Impact_Fortitude_Soak_Emitter"
		}
		// *
		// *  End Material - fortitude soak
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - bloodshield soak
		// *
		Material
		{
			"Name"					"bloodshield_soak"
			"Default_Effect"		"Impact_Bloodshield_Soak_Emitter"
		}
		// *
		// *  End Material - bloodshield soak
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - Special Dmg soak
		// *
		Material
		{
			"Name"					"special_dmg_soak"
			"Default_Effect"		"Impact_Bloodshield_Soak_Emitter"
		}
		// *
		// *  End Material - Special Dmg soak
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - Ming Xiao
		// *
		Material
		{
			"Name"					"ming_xiao"
			"Default_Effect"		"Ming_Xiao_Hit_Emmitter"
		}
		// *
		// *  End Material - Ming Xiao
		// ***************************************************
		// ***************************************************


		// ***************************************************
		// ***************************************************
		// *  Material - Ming Xiao Tentacle / Grub
		// *
		Material
		{
			"Name"					"ming_xiao_tentacle"
			"Default_Effect"		"Ming_Xiao_Baby_Hit_Emmitter"
		}
		// *
		// *  End Material - Ming Xiao Tentacle / Grub
		// ***************************************************
		// ***************************************************
	}
}