QuestTable
{
//	Quest
//	{
//		"Title"		This is a simple text title, and what will be used to refer to it in dialog.
//
//		"DisplayName"	This is what will be displayed as the heading for this journal entry
//				LOCALIZE THIS FIELD
//
//		CompletionState
//		{
//			"ID"		Each completion state must have a UNIQUE, NUMERIC ID. By default, a player is considered to be at
//					completion state 0, when the quest is unassigned. The quest will not be displayed in the journal
//					unless the player has a valid ID for the quest.
//
//			"Description"	This is what will be displayed as the journal entry for this quest
//					LOCALIZE THIS FIELD
//
//			"Type"		This controls the font, colors, etc, for the quest. MUST be "success, failure, incomplete"
//
//			"AwardXP"	This is how many experience points to award to a character when they reach this quest
//					completion level. defaults to 0.
//
//			"AwardMoney"	This is how much money to award to a character when they reach this quest completion
//					level. defaults to 0.
//
//			"Event"		This is script data, such as a flag assignment or a function call, that will be passed to
//					the script interpreter. by default, there is no event script.
//		}
//	}

	Quest
	{
		"Title"		"Kiki"
		"DisplayName"	"Kikirld"

		CompletionState
		{
			"ID"		"1" // Wong Ho	121
			"Description"	"Wong Ho'nun kz Kiki karld ve Lotus iei'nde tutuluyor. Eer onu kurtarrsan Wong Ho sana yardm etmek iin elinden geleni yapar."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Kiki 51, 61
			"Description"	"Kiki'yi ldrmek istemene ramen onu kurtardn. Wong Ho'ya gidip dln almalsn."
			"Type"		"incomplete"
			"AwardXP"	"Kiki01"
		}

		CompletionState
		{
			"ID"		"3" // Wong Ho	171
			"Description"	"Kiki'yi kurtardn ve yardm teklifini kabul etmek iin Wong Ho'ya gittin."
			"Type"		"success"
			"AwardXP"	"Kiki02"
		}
	}

	Quest
	{
		"Title"		"Gangster"
		"DisplayName"	"Orijinal Gangster"

		CompletionState
		{
			"ID"		"1" // Wong Ho	291
			"Description"	"Barabus'un nerede olabilecei hakknda daha fazla bilgi almak iin Zhao ile birlikte depoda buluacaksn."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Zhao 21, changed by wesp
			"Description"	"Zhao ile bulutun ve Johnny'yi Perdah gece kulbnde grmen iin sana ifre verdi."
			"Type"		"incomplete"
			"AwardXP"	"Gangster01"
		}

		CompletionState
		{
			"ID"		"3" // changed by wesp
			"Description"	"Zhao'nun bir parasndan kurtuldun ama Zhao ldrld."
			"Type"		"success"
			"AwardXP"	"Gangster02"
		}

		CompletionState
		{
			"ID"		"4" // added by wesp
			"Description"	"Zhao'dan kurtulmay ve ayn zamanda onu hayatta tutabilmeyi baardn."
			"Type"		"success"
		}
	}

	Quest
	{
		"Title"		"Johnny"
		"DisplayName"	"Ejderin Kuyruu"

		CompletionState
		{
			"ID"		"1" // Zhao 21, changed by wesp
			"Description"	"Barabus'un nerede olduu hakknda bilgi edinmek iin Perdah gece kulbnde Johnny'nin ofisine gitmen gerekiyor. Perdah'a girmek iin ifre: \"725\". Byk bir sorun karmadan bunu halletsen iyi olur."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Mandarin 41
			"Description"	"Johnny'yi ldr. Mandarin, Barabus'un seninle nerede olduunu tartacak."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"3"
			"Description"	"Johnny'yi ldrdn."
			"Type"		"success"
			"AwardXP"	"Johnny01"
		}
	}

	Quest
	{
		"Title"		"Mandarin"
		"DisplayName"	"Salonuma Gel"

		CompletionState
		{
			"ID"		"1" // Mandarin 61
			"Description"	"Mandarin, Barabus'u Fu rgt'nde tuttuunu sana syledi. Senden oraya gidip onun braklmas iin anlama artlarn grmeni istiyor."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // survived experiments
			"Description"	"Mandarin'in deneylerinden sa ktn. Mandarin'le baa kma zaman."
			"Type"		"incomplete"
			"AwardXP"	"Mandarin01"
		}

		CompletionState
		{
			"ID"		"3" // killed Mandarin
			"Description"	"Mandarin'i ldrdn. Barabus'u bulmal ve onu serbest brakmalsn."
			"Type"		"incomplete"
			"AwardXP"	"Mandarin02"
		}

		CompletionState
		{
			"ID"		"4" //  Barabus	11
			"Description"	"Barabus'u serbest braktn."
			"Type"		"success"
			"AwardXP"	"Mandarin03"
		}
	}

	Quest
	{
		"Title"		"Yukie"
		"DisplayName"	"Bala Git"

		CompletionState
		{
			"ID"		"1" // Yukie 231
			"Description"	"Yukie bir hengeykai, bir iblis, aryor. Onunla ilgili bulabilecein her eyle ilgileniyor."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Ming-Xiao 481
			"Description"	"Ming-Xiao hengeykai'nin adnn \"Zygaena\" olduunu sana syledi ve o Kzl Ejder'de mterileri elendirir."
			"Type"		"incomplete"
			"AwardXP"	"Yukie01"
		}

		CompletionState
		{
			"ID"		"3" // Zygaena 151, 171, 191, 211, 231
			"Description"	"Bu gece balk pazarnda hengeykai Zygaena ile bir buluma ayarlayacaksn. Ama nce Yukie'ye haber vermen gerekiyor."
			"Type"		"incomplete"
			"AwardXP"	"Yukie02"
		}

		CompletionState
		{
			"ID"		"4" //  Yukie 341
			"Description"	"Bu gece balk pazarnda hengeykai Zygaena ile buluacaksn. Yukie de seninle orada buluacak."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"5" //  Hengeyokai death
			"Description"	"Hengeyokai iblisini yok ettin."
			"Type"		"success"
			"AwardXP"	"Yukie03"
		}

		CompletionState
		{
			"ID"		"6" //  Yukie death, changed by wesp
			"Description"	"Yukie ld, bu yzden onun hengeykai iblisini yok etmenin pek bir anlam kalmad."
			"Type"		"failure"
		}

		CompletionState	// added by wesp
		{
			"ID"		"7" //  Hengeyokai'nin lm
			"Description"	"Hengeyokai iblisini yok ettin."
			"Type"		"success"
			"AwardXP"	"Yukie04"
		}

		CompletionState	// added by wesp
		{
			"ID"		"8" //  Hengeyokai death
			"Description"	"ok zor biriydi! nsan eklindeki hengeyokai iblisi olmal. Yukie'ye bundan bahsetsen iyi olur."
			"Type"		"incomplete"
		}

	}

	Quest
	{
		"Title"		"Eyes"
		"DisplayName"	"Gz Oyma Cehennemi"

		CompletionState
		{
			"ID"		"1" // Ox 111
			"Description"	"Bay Ox, kendisi iin Lin'in \"gzlerini\" saklaman istiyor. Vcudu yerel bir ehriye dkkannn arkasndaki dondurucuda tutuluyor."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Got eyes
			"Description"	"Bay Ox iin Lin'in gzlerini sakladn. imdi onlar geri verme zaman."
			"Type"		"incomplete"
			"AwardXP"	"Eyes01"
		}

		CompletionState
		{
			"ID"		"3" // ox 191
			"Description"	"Lin'in gzlerini Bay Ox'a verdin."
			"Type"		"success"
			"AwardXP"	"Eyes02"
		}

		CompletionState
		{
			"ID"		"4" // kill ox
			"Description"	"Bay Ox'u ldrdn, bu yzden onunla yapm olduun anlamalar iptal etmi oldun."
			"Type"		"failure"
		}
	}

	Quest
	{
		"Title"		"Ox"
		"DisplayName"	"anssz ifti"

		CompletionState
		{
			"ID"		"1" // Ox 231
			"Description"	"Lotus iei'ndeki bir dolaba kt ans getiren bir tlsm yerletireceksin. Dolabn zerinde siyah bir daire olacak."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // place talisman, changed by wesp
			"Description"	"Kt ans getiren tlsm baaryla yerletirdin."
			"Type"		"incomplete"
			"AwardXP"	"Ox01"
		}

		CompletionState
		{
			"ID"		"3" // Shu 31, 41, Shu killed
			"Description"	"Patronla baa ktn, nk tlsm Bay Ox iin yerletirirken seni yakalamt."
			"Type"		"incomplete"
			"AwardXP"	"Ox02"
		}

		CompletionState
		{
			"ID"		"4" // Ox 251, 261, changed by wesp
			"Description"	"Bay Ox'a tlsm yerletirdiine dair rapor verdin."
			"Type"		"success"
			"AwardXP"	"Ox03"
		}

		CompletionState
		{
			"ID"		"5" // Ox 251, 261, added by wesp
			"Description"	"Tlsm yerletirirken patronu ldrdn Bay Ox'a syleyerek onu mutlu ettin."
			"Type"		"success"
			"AwardXP"	"Ox04"
		}

		CompletionState
		{
			"ID"		"6" // kill ox, changed by wesp
			"Description"	"Bay Ox'u ldrdn, bu yzden onunla yapm olduun anlamalar iptal etmi oldun."
			"Type"		"failure"
		}

		CompletionState
		{
			"ID"		"7" // remove talisman, added by wesp
			"Description"	"Kt ans getiren tlsm dolaptan tekrar kardn."
			"Type"		"incomplete"
		}

	}

	Quest
	{
		"Title"		"Hitman"
		"DisplayName"	"Kiralk Katil kmaz"

		CompletionState
		{
			"ID"		"1" //  Ji 151, 211, 221, 231, 241, changed by Wesp
			"Description"	"Ji Wen Ja, eski partneri Lu Fang' ldrmeni istiyor."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2" // Lu 181, 201, 211, 241, 251, 261, 271, changed by Wesp
			"Description"	"Lu Fang, eski partneri Ji Wen Ja'y ldrmeni istiyor."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"3" // Killed Lu Fang, changed by Wesp
			"Description"	"Ji Wen Ja iin Lu Fang' ldrdn."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"4" // Killed Ji Wen Ja, changed by Wesp
			"Description"	"Lu Fang iin Ji Wen Ja'y ldrdn."
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"5" // Ji 281, changed by Wesp
			"Description"	"Ji Wen Ja'ya Lu Fang'n anahtarn verdin. Paran almak iin sonra tekrar gel."
			"Type"		"incomplete"
			"AwardXP"	"Hitman01"
		}

		CompletionState
		{
			"ID"		"6" // Lu 431, changed by Wesp
			"Description"	"Lu Fang'a Ji Wen Ja'nn anahtarn verdin. Paran iin sonra tekrar gel."
			"Type"		"incomplete"
			"AwardXP"	"Hitman02"
		}

		CompletionState
		{
			"ID"		"7" // Lu 451, ji 411
			"Description"	"Eski kiralk katilin problemini zmek iin paran aldn."
			"Type"		"success"
		}

		CompletionState
		{
			"ID"		"8" // Ji 361, 391, Lu 351, 381
			"Description"	"Birbirlerinden nefret etmeyi brakp tekrar arkada olmalar iin Ji Wen Ja ve Lu Fang' ikna ettin. Sevgiyi hissedebiliyor musun?"
			"Type"		"success"
			"AwardXP"	"Hitman03"
		}

		CompletionState
		{
			"ID"		"9" // both killed
			"Description"	"ki eski kiralk katili de ldrdn. Sana para yok."
			"Type"		"failure"
		}

		CompletionState
		{
			"ID"		"10" // one peace, one open, added by wesp
			"Description"	"Kiralk katillerden birini bar yapmas iin ikna ettin. imdi dierine syle."
			"Type"		"incomplete"
		}
	}

	Quest
	{
		"Title"			"Giovanni"
		"DisplayName"		"talyan Yemei"

		CompletionState
		{
			"ID"			"1" // Gary 431
			"Description"	"Gary, lahdin Giovanni konanda olduunu sana syledi. imdi onu alma zaman."
			"Type"			"incomplete"
		}

		CompletionState
		{
			"ID"			"2" // infiltrated Giovanni Mansion
			"Description"	"Giovanni konana gizlice girdin. imdi lahdi bul."
			"Type"			"incomplete"
			"AwardXP"		"Giovanni01"
		}

		CompletionState
		{
			"ID"			"3" // found sarcophagus room
			"Description"	"Giovanni konanda lahdin olduu oday buldun."
			"Type"			"incomplete"
			"AwardXP"		"Giovanni02"
		}

		CompletionState
		{
			"ID"			"4" // killed changs
			"Description"	"Giovanni konanda lahdin olduu oday buldun ve onu prense geri getirmeni engelleyen son engeli de ortadan kaldrdn."
			"Type"			"success"
			"AwardXP"		"Giovanni03"
		}
	}

	Quest	// added by wesp
	{
		"Title"		"Dirt"
		"DisplayName"	"Kirli Tabaklar"

		CompletionState
		{
			"ID"		"1"
			"Description"	"Giovanni adaylar birbirlerini yerinden etmeye alyor. Neden onlardan birine biraz yardm etmiyorsun?"
			"Type"		"incomplete"
		}

		CompletionState
		{
			"ID"		"2"
			"Description"	"Giovanni adaylarndan birine, dierlerinin yakn evreye katlmalarn engelleyecek srlar syledin."
			"Type"		"success"
		}

		CompletionState
		{
			"ID"		"3"
			"Description"	"Yarmay kazanmas iin Giovanni adaylarndan birine yardm etmeyi baaramadn."
			"Type"		"failure"
		}
	}
}