// Strings

StringData
{
	// For this file, Don't Localize ANYTHING!!!
	Strings
	{
		// -----------------------------------------------------
		// Do not translate!  Internal Strings ONLY!
		// -----------------------------------------------------
		DamageType
		{
			"Name0"	"Bashing"
			"Name1"	"Lethal"
			"Name2"	"Aggravated"
		}

		Equality
		{
			"Name0"	"=="
			"Name1"	"!="
			"Name2"	">"
			"Name3"	"<"
//				"Name4"	">="
//				"Name5"	"<="
		}

		TagStrings
		{
			// These are used with Weapon Activation Tags (found in weapon data-files).
			"Name0"	"Primary"
			"Name1"	"PrimaryMode2"
			"Name2"	"Secondary"
		}

		TraitFxStrs
		{
			"Name0"	"Attack"
			"Name1"	"Fx_Translucency"
			"Name2"	"Fx_Red_Filter"
			"Name3"	"Fx_Mild_Shake"
			"Name4" 	"Fx_Motion_Trail"
			"Name5" 	"Fx_Model_Wolf"
			"Name6" 	"Fx_Presence"
			"Name7" 	"Fx_Supernatural_Level"
			"Name8"	"Fx_Fortitude"
			"Name9"	"Fx_Bloodshield"
			"Name10"	"Fx_Bloodthrob"
			"Name11"	"Fx_Model_Protean4"
			"Name12"	"Fx_Humanity_Mods_Doubled"
			"Name13"	"FX_Increased_Rat_Feed"
			"Name14"	"Fx_Feed_Bonus_Opp_Gender"
			"Name15"	"Fx_Feed_Bonus_Tramps"
			"Name16"	"Fx_Cannot_Rat_Feed"
			"Name17"	"Fx_No_Resist_Feeding"
			// Warning: Remember to change game_shared\v_stat_effects_shared.h if you add to this!!
		}

		OccultGroups
		{
			// These are the different types of occult items...
			"Name0"	"None"
			"Name1"	"Frenzy"
			"Name2"	"Hacking"
			"Name3"	"Regen"
			"Name4"	"Lockpicking"
			"Name5"	"Presence"
			"Name6"	"Obfuscate"
			"Name7"	"Dexterity"
			"Name8"	"Strength"
			"Name9"	"Experience"
			"Name10"	"BloodBuff"
			"Name11"	"Dodge"
			"Name12"	"ThaumDamage"
			"Name13"	"PassiveDurations"
			"Name14"	"HealRate"
		}

		ItemSubGroups
		{
			// These match with in-hand "Item" model groups for character models
			"Name0"	"None"
			"Name1"	"Glock"
			"Name2"	"P220S"
			"Name3"	"Smith"
			"Name4"	"Anaconda"
			"Name5"	"DualPistol"
			"Name6"	"crossbow"
			"Name7"	"dbs"
			"Name8"	"enfield"
			"Name9"	"flamethrower"
			"Name10"	"grenade"
			"Name11"	"m37"
			"Name12"	"rem700"
			"Name13"	"stakelauncher"
			"Name14"	"steyr"
			"Name15"	"stryker"
			"Name16"	"uzi"
			"Name17"	"bushhook"
			"Name18"	"broadsword"
			"Name19"	"katana"
			"Name20"	"knife"
			"Name21"	"razor"
			"Name22"	"stake"
			"Name23"	"tireiron"
			"Name24"	"claw"
			"Name25"	"fists"
		}

		AttributeOrder
		{
			"Name0"		"Physical_Social_Mental"
			"Name1"		"Physical_Mental_Social"
			"Name2"		"Social_Physical_Mental"
			"Name3"		"Social_Mental_Physical"
			"Name4"		"Mental_Social_Physical"
			"Name5"		"Mental_Physical_Social"
			"Name6"		"Attribute_No_Order"
		}

		AbilityOrder
		{
			"Name0"		"Talents_Skills_Knowledges"
			"Name1"		"Talents_Knowledges_Skills"
			"Name2"		"Skills_Talents_Knowledges"
			"Name3"		"Skills_Knowledges_Talents"
			"Name4"		"Knowledges_Talents_Skills"
			"Name5"		"Knowledges_Skills_Talents"
			"Name6"		"Ability_No_Order"
		}

		// These are played client-side when activating a targeted discipline
		UI_Discipline_Targeting_ProgBar_Sounds  // Don't Translate/Localize
		{
			//  -- (Space " " means "no sound for now")
			// [Dem: Src]
			"Name0"	"Disciplines/Dementation/Veil_Ramp.wav"		// VeilOfMadness_Src
			"Name1"	"Disciplines/Dementation/Haunting_Ramp.wav"	// Haunting_Src
			"Name2"	"Disciplines/Dementation/Voice_Ramp.wav"		// VoiceOfMadness_Src
			"Name3"	"Disciplines/Dementation/Nightmare_Ramp.wav"	// WakingNightmare_Src
			"Name4"	"Disciplines/Dementation/Insanity_Ramp.wav"	// TotalInsanity_Src
			// [Dem: Tgt]
			"Name5"	" "	// VeilOfMadness_Tgt
			"Name6"	" "	// Haunting_Tgt
			"Name7"	" "	// VoiceOfMadness_Tgt
			"Name8"	" "	// WakingNightmare_Tgt
			"Name9"	" "	// TotalInsanity_Tgt
			// [Dom: Src]
			"Name10"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 1 (Calm)
			"Name11"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 2 (Dance)
			"Name12"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 3 (Follow)
			"Name13"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 4 (Hide)
			"Name14"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 5 (Jump)
			"Name15"	"Disciplines/Dominate/Suggestion_Ramp.wav"	// CommandTheWeariedMind_Src 6 (Leave)
			"Name16"	"Disciplines/Dominate/Mesmerize_Ramp.wav"		// Mesmerize_Src
			"Name17"	"Disciplines/Dominate/Sleep_Ramp.wav"		// Sleep_Src
			"Name18"	"Disciplines/Dominate/Impose_Ramp.wav"		// ImposeWill_Src
			"Name19"	"Disciplines/Dominate/Possession_Ramp.wav"		// Posession_Src
			// [Dom: Tgt]
			"Name20"	" "	// CommandTheWeariedMind_Src 1 (Calm)
			"Name21"	" "	// CommandTheWeariedMind_Src 2 (Dance)
			"Name22"	" "	// CommandTheWeariedMind_Src 3 (Follow)
			"Name23"	" "	// CommandTheWeariedMind_Src 4 (Hide)
			"Name24"	" "	// CommandTheWeariedMind_Src 5 (Jump)
			"Name25"	" "	// CommandTheWeariedMind_Src 6 (Leave)
			"Name26"	" "	// Mesmerize_Src
			"Name27"	" "	// Sleep_Src
			"Name28"	" "	// ImposeWill_Src
			"Name29"	" "	// Posession_Src
			// [Thaum: Src]
			"Name30"	"Disciplines/Thaumaturgy/Malady_Ramp.wav"		// BloodMalady_Src
			"Name31"	"Disciplines/Thaumaturgy/Eye_Ramp.wav"		// BloodyEye_Src
			"Name32"	"Disciplines/Thaumaturgy/Theft_Ramp.wav"		// TheftOfVitae_Src
			"Name33"	"Disciplines/Thaumaturgy/Purge_Ramp.wav"		// BloodVomit/PurgeBlood_Src
			"Name34"	"Disciplines/Thaumaturgy/Cauldron_Ramp.wav"	// BloodBoil_Src
			// [Thaum: Tgt]
			"Name35"	" " 	// BloodMalady_Tgt
			"Name36"	" "	// BloodyEye_Tgt
			"Name37"	" "	// TheftOfVitae_Tgt
			"Name38"	" "	// BloodVomit/PurgeBlood_Tgt
			"Name39"	" "	// BloodBoil_Tgt
 		}

		// These are played when the target is hit with the discipline (localized)
		UI_Discipline_Targeting_Sounds  // Don't Translate/Localize
		{
			//  -- (Space " " means "no sound for now")
			// [Dem: Src]
			"Name0"	"Disciplines/Dementation/Veil_Hit.wav"		// VeilOfMadness_Src
			"Name1"	"Disciplines/Dementation/Haunting_Hit.wav"	// Haunting_Src
			"Name2"	"Disciplines/Dementation/Voice_Hit.wav"		// VoiceOfMadness_Src
			"Name3"	"Disciplines/Dementation/Nightmare_Hit.wav"	// WakingNightmare_Src
			"Name4"	"Disciplines/Dementation/Insanity_Hit.wav"	// TotalInsanity_Src
			// [Dem: Tgt]
			"Name5"	" "	// VeilOfMadness_Tgt
			"Name6"	" "	// Haunting_Tgt
			"Name7"	" "	// VoiceOfMadness_Tgt
			"Name8"	" "	// WakingNightmare_Tgt
			"Name9"	" "	// TotalInsanity_Tgt
			// [Dom: Src]
			"Name10"	"Disciplines/Dominate/Dominate_Command_Calm.wav"	// CommandTheWeariedMind_Src 1 (Calm)
			"Name11"	"Disciplines/Dominate/Dominate_Command_Dance.wav"	// CommandTheWeariedMind_Src 2 (Dance)
			"Name12"	"Disciplines/Dominate/Dominate_Command_Follow.wav"	// CommandTheWeariedMind_Src 3 (Follow)
			"Name13"	"Disciplines/Dominate/Dominate_Command_Hide.wav"	// CommandTheWeariedMind_Src 4 (Hide)
			"Name14"	"Disciplines/Dominate/Dominate_Command_Jump.wav"	// CommandTheWeariedMind_Src 5 (Jump)
			"Name15"	"Disciplines/Dominate/Dominate_Command_Leave.wav"	// CommandTheWeariedMind_Src 6 (Leave)
			"Name16"	"Disciplines/Dominate/Dominate_Mesmerize.wav"	// Mesmerize_Src
			"Name17"	"Disciplines/Dominate/Dominate_Sleep.wav"	// Sleep_Src
			"Name18"	"Disciplines/Dominate/Dominate_ImposeWill.wav"	// ImposeWill_Src
			"Name19"	"Disciplines/Dominate/Dominate_Possession.wav"	// Posession_Src
			// [Dom: Tgt]
			"Name20"	" "	// CommandTheWeariedMind_Tgt 1 (Calm)
			"Name21"	" "	// CommandTheWeariedMind_Tgt 2 (Dance)
			"Name22"	" "	// CommandTheWeariedMind_Tgt 3 (Follow)
			"Name23"	" "	// CommandTheWeariedMind_Tgt 4 (Hide)
			"Name24"	" "	// CommandTheWeariedMind_Tgt 5 (Jump)
			"Name25"	" "	// CommandTheWeariedMind_Tgt 6 (Leave)
			"Name26"	" "	// Mesmerize_Tgt
			"Name27"	" "	// Sleep_Tgt
			"Name28"	" "	// ImposeWill_Tgt
			"Name29"	" "	// Posession_Tgt
			// [Thaum: Src]
			"Name30"	"Disciplines/Thaumaturgy/Malady_Hit.wav" 		// BloodMalady_Src
			"Name31"	"Disciplines/Thaumaturgy/Eye_Hit.wav"		// BloodyEye_Src
			"Name32"	"Disciplines/Thaumaturgy/Theft_Hit.wav"		// TheftOfVitae_Src
			"Name33"	"Disciplines/Thaumaturgy/Purge_Hit.wav"		// BloodVomit/PurgeBlood_Src
			"Name34"	"Disciplines/Thaumaturgy/Cauldron_Hit.wav"	// BloodBoil_Src
			// [Thaum: Tgt]
			"Name35"	" " 	// BloodMalady_Tgt
			"Name36"	" "	// BloodyEye_Tgt
			"Name37"	" "	// TheftOfVitae_Tgt
			"Name38"	" "	// BloodVomit/PurgeBlood_Tgt
			"Name39"	" "	// BloodBoil_Tgt
 		}

		DisciplineResistances
		{
			"Name0"		"None"
			"Name1"		"Partial"
			"Name2"		"Full"
		}

		ClanStrs_NO_LOCALIZE
		{
			"Name0"	"None"
			"Name1"	"Brujah"
			"Name2"	"Gangrel"
			"Name3"	"Malkavian"
			"Name4"	"Nosferatu"
			"Name5"	"Toreador"
			"Name6"	"Tremere"
			"Name7"	"Ventrue"
		}
	}
}
