// Primary TraitEffects Doc

TraitEffectsData
{

//
//	Trait-Effects are things that modify a character's Stats (Attributes/Abilities/etc.) or related game-system rules,
// Such as Stat Buy/Sell Costs.
//
//	There are 5 Categories: Clan, History, Discipline, Numina and Item, used to separate the different types of effects.
//	Inside each category, there are multiple Trait-Effect Groups, that may contain any number of Trait-Effects.  So a
// given Trait-Effect Group may actually do multiple things.  A Trait-Effect Group is what you actually map to via its
// "InternalName".
//	Each Trait-Effect is specified as in:
//
//	TraitEffect
//	{
//		"Trait"	-- The Trait (Attribute/Ability/etc.) to modify
//		"Modify"	-- How to modify the Trait:
//					"+" or "-"	-- Add or subtract to the base value
//					"*"		-- Multiply the base value
//					"/"		-- Divide the base value
//					"Max"		-- The Maximum possible value is this
//					"Min"		-- The Minimum possible value is this
//					"%"		--
//					"Value"	-- Ignore the base value.  Use this instead.
//					"Cost"	-- Use this cost structure instead of the default.
//					"BloodCost"	-- Modify the BloodCost to activate this (discipline) by a given value (+/-).
//					"Damage"	-- Modify the Damage from this (discipline) by a given %.
//					"Duration"	-- Modify the Duration of this (discipline) by a given %.
//	}
//
//	Note that for changing Buy/Sell costs, you can skip the "Modify" field, but you need to add the Cost structure:
//
//	TraitEffect
//	{
//		"Trait"	-- The Trait (Attribute/Ability/etc.) to modify
//		Costs
//		{
//			"New"		"5"				-- Optional, only needed if you can sell down to "0".  This is the initial cost to buy (from 0->1).
//			"Raise"	"Current_Rating * 1"	-- This is the cost of the Trait
//		}
//	}
//
//


	// Do *NOT* Localize *ANY* of these fields!
//	TraitEffectCategory
//	{
//		"InternalName"	"Invalid"
//		"Name"		"Invalid"
//	}

	TraitEffectCategory
	{
		"InternalName"	"Clan"
		"Name"		"Clan"

		TraitEffectGroup
		{
			"InternalName"	"Clan (Brujah)"

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Close_Combat_Brawl"	// Feat
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-2"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (Gangrel)"

//			TraitEffect
//			{
//				"Trait"	"Frenzy_Strength_Mod"
//				"Modifier"	"+2"
//			}
//
			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-1"
			}
			TraitEffect	// added by wesp
			{
				"Trait"	"Celerity"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Celerity"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Frenzy (Gangrel)"

			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+10"
			}

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+10"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+10"
			}

			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}

			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"item_w_claws"	// changed by wesp
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Close_Combat_Brawl"
				"Modifier"	"+4"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Frenzy (Kindred)"

			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+5"
			}

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+5"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+5"
			}

			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}

			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}

		}


		TraitEffectGroup
		{
			"InternalName"	"Clan (Nosferatu)"

///			TraitEffect
///			{
///				"Trait"	"Animal_Ken"
///				"Modifier"	"+1"
///			}

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Appearance"
				"Modifier"	"Max 0"
			}

			TraitEffect
			{
				"Trait"	"Subterfuge"
				"Modifier"	"Max 0"
			}

			TraitEffect
			{
				"Trait"		"FX_Increased_Rat_Feed"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"		"Seduction"	// Feat
				"Modifier"		"Max 0"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (Malkavian)"

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Inspection"	// Feat
				"Modifier"	"+2"
			}

//			TraitEffect
//			{
//				"Trait"	"Perception"
//				"Modifier"	"+1"
//			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (Toreador)"

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Fx_Humanity_Mods_Doubled"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Humanity"
				Costs
				{
					"Raise"	"Current_Rating * 1"
				}
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (Tremere)"

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"Max 4"
			}

			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"Max 4"
			}

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"Max 4"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (Ventrue)"

			TraitEffect  // added by wesp
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 200%"
			}  

			TraitEffect
			{
				"Trait"	"Fx_Cannot_Rat_Feed"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Animalism"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Protean"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Clan (TzimisceCreation1)"

			TraitEffect
			{
				"Trait"	    "Soak_Pool"
				"Modifier"  "+10"
			}
		}
	}

	TraitEffectCategory
	{
		"InternalName"	"History"
		"Name"		"History"

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Homo)"
			TraitEffect
			{
				"Trait"	"item_i_written"
				"Modifier"	"+1"
			}
		}

// =======-------------- Stat Shufflers -------------========
//             ----------- Attributes ------------

		TraitEffectGroup
		{
			"InternalName"	"History (Stats PSM)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Physical_Social_Mental"
			}
		}
		
		TraitEffectGroup
		{
			"InternalName"	"History (Stats PMS)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Physical_Mental_Social"
			}
		}
		
		TraitEffectGroup
		{
			"InternalName"	"History (Stats MPS)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Mental_Physical_Social"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats MSP)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Mental_Social_Physical"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats SPM)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Social_Physical_Mental"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats SMP)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Social_Mental_Physical"
			}
		}

//             ----------- Abilities ------------

		TraitEffectGroup
		{
			"InternalName"	"History (Stats SKT)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Skills_Knowledges_Talents"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats STK)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Skills_Talents_Knowledges"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats KST)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Knowledges_Skills_Talents"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats KTS)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Knowledges_Talents_Skills"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats TKS)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Talents_Knowledges_Skills"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Stats TSK)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Talents_Skills_Knowledges"
			}
		}

// =======-------------- Common -------------========

		TraitEffectGroup
		{
			"InternalName"	"History (Blunt Fangs)"
			TraitEffect
			{
				"Trait"	"Experience_Modifier"	// This is for 3 or more experience gained at a given time
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"BloodPool"	// This is a "Feeding" penalty
				"Modifier"	"Damage -2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Ex-Cop)"
			TraitEffect
			{
				"Trait"	"Firearms"
				"Modifier"	"+1"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Intimidation"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"Max 3"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Perv)"
			TraitEffect
			{
				"Trait"	"BloodPool"
				"Modifier"	"Damage 2"	// changed by wesp
			}
			TraitEffect
			{	// Restrict it to only the opposite gender
				"Trait"	"Fx_Feed_Bonus_Opp_Gender"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Subterfuge"
				"Modifier"	"Max 1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Slut)"
			TraitEffect
			{
				"Trait"	"BloodPool"
				"Modifier"	"Damage 2"	// changed by wesp
			}
			TraitEffect
			{	// Restrict it to only the opposite gender
				"Trait"	"Fx_Feed_Bonus_Opp_Gender"
				"Modifier"	"+1"
			}
//			Mental Advancement Penalty
			TraitEffect
			{
				"Trait"	"Perception"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Intelligence"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Wits"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Chunk)"
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
//			Mental Advancement Penalty
			TraitEffect
			{
				"Trait"	"Perception"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Intelligence"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Wits"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Glass Eye)"
			TraitEffect
			{
				"Trait"	"Intimidation"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"Max 3"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Long Foot)"
			TraitEffect
			{
				"Trait"	"Humanity"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Charisma"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"Max 1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Lowborn)"
			TraitEffect
			{
				"Trait"	"Fx_Feed_Bonus_Tramps"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"BloodPool"	// This is a "Feeding" Bonus (Constrained by the above flag to only work for Tramps)
				"Modifier"	"Damage 2"	// changed by wesp
			}
//			Knowledge Advancement Penalty
			TraitEffect
			{
				"Trait"	"Computer"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Finance"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Investigation"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Academics"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Runaway)"
			TraitEffect
			{
				"Trait"	"Stealth"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Brawl"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Chica)"
			TraitEffect
			{
				"Trait"	"Firearms"
				"Modifier"	"+1"
			}
//			TraitEffect
//			{
// removed			// Add thirtyeight
// by wesp			"Trait"	"Starting_Equipment"
//				"Modifier"	"Value Player_Chica"
//			}
//			Knowledge Advancement Penalty
			TraitEffect
			{
				"Trait"	"Computer"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Finance"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Investigation"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Academics"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Drifter)"
			TraitEffect
			{
				"Trait"	"Melee"
				"Modifier"	"+1"
			}
//			TraitEffect
//			{
// removed			// Add knife
// by wesp			"Trait"	"Starting_Equipment"
//				"Modifier"	"Value Player_Drifter"
//			}
			TraitEffect
			{
				"Trait"	"Humanity"
				Costs
				{
					"Raise"	"Table: 0, 4, 8, 12, 16, 20, 24, 28, 32, 36"	// added by wesp
// removed by wesp		"Raise"	"Current_Rating * 4" // is this a penalty? Dunno how much Humanity costs to raise.
				}	
			}
			TraitEffect	// added by wesp
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-1"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"History (Burnout)"
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"+3"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"Max 3"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Cadaverous Flesh)"

//			Physical Advancement Bonus
			TraitEffect
			{
				"Trait"	"Strength"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
			TraitEffect  
			{
				"Trait"	"Charisma"
				"Modifier"	"Max 3"	// changed by wesp
			}  
//			Altered Healing Rate
			TraitEffect  
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 300%"	// 180, changed by wesp
			}  
			// could use a penalty to feedheal, if we get support for it -TJP
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Eerie Presence)"
//			Mental Advancement Bonus, changed by wesp
			TraitEffect
			{
				"Trait"	"Intelligence"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
			TraitEffect
			{
				"Trait"	"Perception"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
			TraitEffect
			{
				"Trait"	"Wits"
				Costs
				{
					"Raise"	"Table: 2, 3, 6, 10, 12"
				}
			}
//			Social Advancement Penalty
			TraitEffect
			{
				"Trait"	"Charisma"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Manipulation"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Appearance"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
//			Stealth Advancement Penalty
			TraitEffect
			{
				"Trait"	"Stealth"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Transcendental)"
			TraitEffect
			{
				"Trait"	"Corpus_Vampirus"
				"Modifier"	"Duration 150%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"Max 3"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"Max 3"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Rapacious)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Brawl"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-1"
			}
//			Stealth Advancement Penalty
			TraitEffect
			{
				"Trait"	"Stealth"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
		}

// =======-------------- Clan-Specific Discipline Tweakers -------------========

//		Brujah
		TraitEffectGroup
		{
			"InternalName"	"History (Quickling)"
			TraitEffect
			{
				"Trait"	"Celerity"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Potence"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Anti Paladin)"
			TraitEffect
			{
				"Trait"	"Presence"
				Costs
				{
					"Raise"	"Table: 2, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Melee"
				"Modifier"	"+1"
			}			
			TraitEffect	// changed by wesp
			{
				"Trait"	"Humanity"
				Costs
				{
					"Raise"	"Table: 0, 3, 6, 9, 12, 15, 18, 21, 24, 27"	// added by wesp
// removed by wesp		"Raise"	"Current_Rating * 2" // is this a penalty? Dunno how much Humanity costs to raise.

				}	
			}
			TraitEffect
			{
				"Trait"	"Celerity"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}
		}

//		Gangrel
		TraitEffectGroup
		{
			"InternalName"	"History (Chupacabra)"
			TraitEffect
			{
				"Trait"	"Protean"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Fortitude"
				"Modifier"	"Max 3"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Beastmistress)"
			TraitEffect
			{
				"Trait"	"Animalism"
				"Modifier"	"Damage 135%"			
			}
			TraitEffect
			{
				"Trait"	"Animalism"
				"Modifier"	"Duration 150%"
			}
			TraitEffect
			{
				"Trait"	"Protean"
				"Modifier"	"Duration 75%"		
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Insectoid)"
//			TraitEffect
// removed			{
// by wesp				"Trait"	"Protean"
//				"Modifier"	"Duration 120%"	// changed by wesp
//			}
			TraitEffect
			{
				"Trait"	"Fortitude"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"Max 3"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Charisma"
				"Modifier"	"Max 3"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Appearance"
				"Modifier"	"Max 3"	// changed by wesp
			}
//			TraitEffect	// changed by wesp
// removed			{
// by wesp				"Trait"	"Animalism"
//				"Modifier"	"-1"
//			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Anda)"
			TraitEffect
			{
				"Trait"	"Fortitude"
				"Modifier"	"+1"			
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+1"			
			}
//			TraitEffect	// changed by wesp
//			{
//				"Trait"	"Animalism"
//				"Modifier"	"-1"
//			}
			TraitEffect
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}			
			}
		}

//		Malk
		TraitEffectGroup
		{
			"InternalName"	"History (Ninja)"
			TraitEffect
			{
				"Trait"	"Brawl"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Melee"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Firearms"
				"Modifier"	"Max 0"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Doomseer)"
			TraitEffect
			{
				"Trait"	"Auspex"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Obfuscate"
				"Modifier"	"Duration 80%"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Batshit)"
			TraitEffect
			{
				"Trait"	"Dementation"	// changed by wesp
				"Modifier"	"Duration 200%"
			}
			TraitEffect
			{
				"Trait"	"Dementation"	// changed by wesp
				"Modifier"	"Damage 140%"
			}
			TraitEffect
			{
				"Trait"	"Obfuscate"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}	
			}

		}
//		Nos
		TraitEffectGroup
		{
			"InternalName"	"History (Boogeyman)"
			TraitEffect
			{
				"Trait"	"Obfuscate"
				"Modifier"	"Duration 130%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Potence"
				"Modifier"	"Max 3"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Cleopatra)"
			TraitEffect
			{
				"Trait"	"Stealth"	// changed by wesp
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Obfuscate"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Animalism"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}	
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Leatherface)"
			TraitEffect
			{
				"Trait"	"Melee"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Potence"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Humanity"
				Costs
				{
					"Raise"	"Table: 0, 4, 8, 12, 16, 20, 24, 28, 32, 36"	// added by wesp
// removed by wesp		"Raise"	"Current_Rating * 4" // is this a penalty? Dunno how much Humanity costs to raise.

				}	
			}
			TraitEffect	// added by wesp
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Shepherd)"
			TraitEffect
			{
				"Trait"	"Animalism"
				"Modifier"	"Damage 135%"			
			}
			TraitEffect
			{
				"Trait"	"Animalism"
				"Modifier"	"Duration 150%"
			}
			TraitEffect
			{
				"Trait"	"Potence"
				"Modifier"	"Duration 75%"		
			}
		}
//		Tor

		TraitEffectGroup
		{
			"InternalName"	"History (Enchantress)"
			TraitEffect
			{
				"Trait"	"Appearance"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Subterfuge"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Celerity"
				"Modifier"	"Duration 80%"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Monster)"
			TraitEffect
			{
				"Trait"	"Presence"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"Max 3"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Awareness)"
			TraitEffect
			{
				"Trait"	"Auspex"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Celerity"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}	
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Faelike)"
			TraitEffect
			{
				"Trait"	"Presence"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Celerity"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
//			Stat Advancement Penalties
			TraitEffect
			{
				"Trait"	"Strength"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Intimidation"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
			TraitEffect
			{
				"Trait"	"Firearms"
				Costs
				{
					"Raise"	"Table: 3, 6, 10, 16, 20"
				}
			}
		}
//		Tremere
		TraitEffectGroup
		{
			"InternalName"	"History (Eldritch Prodigy)"
			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				"Modifier"	"+1"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Experience_Modifier"	// This is for 3 or more experience gained at a given time
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Infernal)"
			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				Costs
				{
					"Raise"	"Table: 2, 4, 8, 12, 16"
				}	
			}
			TraitEffect
			{
				"Trait"	"Dominate"
				"Modifier"	"Max 3"
			}
			TraitEffect
			{
				"Trait"	"Auspex"
				"Modifier"	"Duration 50%"
			}
		}

//		Ventrue
		TraitEffectGroup
		{
			"InternalName"	"History (Dominatrix)"
			TraitEffect
			{
				"Trait"	"Dominate"
				"Modifier"	"Damage 140%"
			}

			TraitEffect
			{
				"Trait"	"Dominate"
				"Modifier"	"Duration 200%"
			}
			TraitEffect
				{
				"Trait"	"Subterfuge"
				"Modifier"	"+1"
			}
//			Skill Advancement Penalty
			TraitEffect
			{
				"Trait"	"Firearms"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Melee"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Stealth"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}
			TraitEffect
			{
				"Trait"	"Security"
				Costs
				{
					"Raise"	"Table: 3, 4, 8, 12, 16"
				}
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"History (Diabolic)"
			TraitEffect
			{
				"Trait"	"Presence"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect	// changed by wesp
			{
				"Trait"	"Humanity"
				Costs
				{
					"Raise"	"Table: 0, 3, 6, 9, 12, 15, 18, 21, 24, 27"	// added by wesp
// removed by wesp		"Raise"	"Current_Rating * 2" // is this a penalty? Dunno how much Humanity costs to raise.

				}	
			}
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Cleaner)"
			TraitEffect
			{
				"Trait"	"Fortitude"
				"Modifier"	"Duration 120%"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Presence"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}	
			}
		}

// =======-------------- XXXXXXXXXXXXXXXXXXX -------------========
		TraitEffectGroup
		{
			"InternalName"	"History (Old Timer)"
			TraitEffect
			{
				"Trait"	"Computer"
				Costs
				{
					"New"		"5"
//					"Raise"	"Current_Rating * 5"
					"Raise"	"Table: 5, 10, 15, 25, 50"
				}

			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Academics"
				"Modifier"	"+1"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"History (TEST Discipline Mods)"
			TraitEffect
			{
				"Trait"	"Fortitude"
//				"Modifier"	"BloodCost 2"
				"Modifier"	"Duration 200"
			}

			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				"Modifier"	"BloodCost 2"
			}

			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				"Modifier"	"Damage 200%"
			}

			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				"Modifier"	"Duration 200%"
			}

			TraitEffect
			{
				"Trait"	"BloodPool"
//				"Modifier"	"Damage 2"
				"Modifier"	"Damage -2"
			}

			TraitEffect
			{
				"Trait"	"VampHeal_Type"
//				"Modifier"	"Value 1"
				"Modifier"	"Value 2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Megalomaniac)"
			// Double NPC reactions
//			TraitEffect
//			{
//				"Trait"	"Reaction (Megalomaniac)"
//				"Modifier"	"+1"
//			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Charisma"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Subterfuge"
				"Modifier"	"Max 4"
			}

		}


		TraitEffectGroup
		{
			"InternalName"	"History (All-Star Athlete)"
///			TraitEffect
///			{
///				"Trait"	"Athletics"
///				"Modifier"	"+1"
///			}

			TraitEffect	// changed by wesp
			{
				"Trait"	"Strength"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Intelligence"
				"Modifier"	"Max 4"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Close to the Beast)"
			TraitEffect
			{
				"Trait"	"Protean"
				Costs		// changed by wesp
				{
					"Raise"	"Table: 2, 4, 8, 12, 16"
				}
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Appearance"
				"Modifier"	"Max 3"
			}

//			TraitEffect
//			{
//				"Trait"	"Reaction (Close to the Beast)"
//				"Modifier"	"+1"
//			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Subtly Insane)"
// Modifies (Overrides) Malkavian-specific dialog to *normal*
// Hallucinate during combat
			TraitEffect	// added by wesp
			{
				"Trait"	"Dementation"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Dodge"
				"Modifier"	"Max 3"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"History (Well Educated)"
// Susceptible to Dominate & Intimidate, Frenzy does less damage
///			TraitEffect
///			{
///				"Trait"	"Athletics"
///				"Modifier"	"+1"
///			}

//			TraitEffect
//			{
//				"Trait"	"Firearms"
//				"Modifier"	"+1"
//			}

			TraitEffect
			{
				"Trait"	"Computer"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Finance"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Investigation"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Academics"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Dominate"
				"Modifier"	"Max 3"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Intimidation"
				"Modifier"	"Max 3"
			}

///			TraitEffect
///			{
///				"Trait"	"Occult"
///				"Modifier"	"+1"
///			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Affinity for Magic)"
//			TraitEffect
// 			{
// removed				"Trait"	"Intelligence"
// by wesp				"Modifier"	"+1"
//			}
// Learn Thaumaturgy Discipline more easily ((5*RANK)-1)
			TraitEffect	// added by wesp
			{
				"Trait"	"Thaumaturgy"
				Costs
				{
					"Raise"	"Table: 2, 4, 8, 12, 16"
				}	
			}

			TraitEffect
			{
				"Trait"	"Experience_Modifier"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Presentable)"
			TraitEffect
			{
				"Trait"	"Charisma"		// changed by wesp
				"Modifier"	"+1"			// changed by wesp
			}
            	TraitEffect	// added by wesp
            	{
				"Trait"	"scarednpc_count"
				"Modifier"	"Value 5"
            	}
            	TraitEffect	// added by wesp
            	{
				"Trait"	"scarednpc_time"
				"Modifier"	"Value 300"
            	}
// All Disciplines cost more to raise (6*RANK)
			TraitEffect	// added by wesp
			{
				"Trait"	"Obfuscate"
				Costs
				{
					"Raise"	"Table: 6, 8, 12, 18, 24"
				}	
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"History (Starving Artist)"
//			TraitEffect
//			{
// removed				// Starting money only $5
// by wesp				// No equipment restrictions -- Overrides default Ventrue
//				"Trait"	"Starting_Equipment"
//				"Modifier"	"Value Player_Starving_Artist"
//			}

			TraitEffect
			{
// BONUS: CHANGE IS PENDING...?
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Default"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Appearance"
				"Modifier"	"Max 4"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Perception"
				"Modifier"	"+1"
			}


		}

		TraitEffectGroup
		{
			"InternalName"	"History (Black-Hearted)"
			TraitEffect
			{
				"Trait"	"Humanity"
				"Modifier"	"-2"
			}

//			TraitEffect
//			{
// removed				// Give starting gun
// by wesp				"Trait"	"Starting_Equipment"
//				"Modifier"	"Value Player_Black_Hearted"
//			}

			TraitEffect
			{
				"Trait"	"Firearms"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Occult Nut)"
///			TraitEffect
///			{
///				"Trait"	"Occult"
///				"Modifier"	"+1"
///			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Academics"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Experience_Modifier"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Charisma"
				"Modifier"	"Max 3"
			}

//			TraitEffect
//			{
//				"Trait"	"Reaction (Occult Nut)"
//				"Modifier"	"+1"
//			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Academic)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Mental_Social_Physical"	// changed by wesp
			}
		}

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Eco-Terrorist Hacker)"
			TraitEffect
			{
				"Trait"	"Ability_Order"
				"Modifier"	"Value Knowledges_Skills_Talents"
			}
		}

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Generalissimo)"
			TraitEffect
			{
				"Trait"	"Attrib_Order"
				"Modifier"	"Value Physical_Mental_Social"
			}
		}

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Ex-SWAT)"
			TraitEffect
			{
				"Trait"	"Firearms"
				"Modifier"	"+2"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Dexterity"
				"Modifier"	"Max 1"
			}

		}


		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Tom)"
			TraitEffect
			{
				"Trait"	"BloodPool"
				"Modifier"	"Damage 2"	// changed by wesp
			}
			TraitEffect
			{	// Restrict it to only the opposite gender
				"Trait"	"Fx_Feed_Bonus_Opp_Gender"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Charisma"
				"Modifier"	"Max 3"
			}
		}

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"History (Pot Head)"
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"+3"
			}
			TraitEffect
			{
				"Trait"	"Intelligence"
				"Modifier"	"Max 3"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"History (Deaf)"
			TraitEffect
			{
				"Trait"	"Humanity"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"Max 3"
			}

//// Deafness?  (-Perception?)
//// Luck modifier?
		}

	}

	TraitEffectCategory
	{
		"InternalName"	"Discipline"
		"Name"		"Discipline"

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Animalism: Nightwisp Ravens)"
			TraitEffect
			{
				"Trait"	"Defensive_Maneuvers"	// Feat
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Hacking"	// Feat
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Auspex1)"
			UNUSED_TraitEffect
			{
				"Trait"	"default_fov"
//				"Modifier"	"Value 75"  // Default  (default_fov)
				"Modifier"	"+6"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Auspex2)"
			UNUSED_TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+12"
			}

			TraitEffect	// added by wesp			
			{ 						
				"Trait"	"Wits" 		
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"+1"
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Auspex3)"
			UNUSED_TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+18"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+2"	// changed by wesp
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Perception"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Auspex4)"
			UNUSED_TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+24"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Wits"
				"Modifier"	"+2"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"+2"	// changed by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Auspex5)"
			UNUSED_TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+30"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+3"	// changed by wesp
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"+3"	// changed by wesp
			}
		}


// Note: Blood Buffs are no longer used:
//		TraitEffectGroup
//		{
//			"InternalName"	"Discipline (Blood_Buff_Dexterity)"
//			TraitEffect
//			{
//				"Trait"	"Dexterity"
//				"Modifier"	"+1"
//			}
//		}

//		TraitEffectGroup
//		{
//			"InternalName"	"Discipline (Blood_Buff_Stamina)"
//			TraitEffect
//			{
//				"Trait"	"Stamina"
//				"Modifier"	"+1"
//			}
//		}

//		TraitEffectGroup
//		{
//			"InternalName"	"Discipline (Blood_Buff_Strength)"
//			TraitEffect
//			{
//				"Trait"	"Strength"
//				"Modifier"	"+1"
//			}
//		}

		TraitEffectGroup	// added by wesp
		{
			"InternalName"	"Discipline (Blood_Heal)"
			TraitEffect  
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 8%"	
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Corpus_Vampirus)"
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"Max 10"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"Max 10"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"Max 10"	// changed by wesp
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"+2"	// added by wesp
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"	// added by wesp
			}
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+2"	// added by wesp
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Celerity1)"
			TraitEffect
			{
				"Trait"	"Fx_Motion_Trail"
				"Modifier"	"+1"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Discipline (Celerity2)"
			TraitEffect
			{
				"Trait"	"Fx_Motion_Trail"
				"Modifier"	"+2"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Discipline (Celerity3)"
			TraitEffect
			{
				"Trait"	"Fx_Motion_Trail"
				"Modifier"	"+3"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Celerity4)"
			TraitEffect
			{
				"Trait"	"Fx_Motion_Trail"
				"Modifier"	"+4"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Celerity5)"
			TraitEffect
			{
				"Trait"	"Fx_Motion_Trail"
				"Modifier"	"+5"
			}
		}

// WARNING: Old Discipline FX?
//		TraitEffectGroup
//		{
//			"InternalName"	"Discipline (Dementation-Passion)"
//			TraitEffect
//			{
//				"Trait"	"Reaction (Dementation-Passion)"
//				"Modifier"	"+1"
//			}
//		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Dementation-Hysteria)"
			TraitEffect
			{
				"Trait"	"Defensive_Maneuvers"	// Feat
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Hacking"	// Feat
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Dementation-Mass_Hallucination)"
			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-2"
			}

			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Hacking"	// Feat
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Dementation-Berserk)"
			TraitEffect
			{
				"Trait"	"Fx_No_Resist_Feeding"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Dominate-Possession)"
			TraitEffect
			{
				"Trait"	"Fx_No_Resist_Feeding"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Fortitude1)"
			TraitEffect
			{
				"Trait"	"Automatic_Soak_Successes"
				"Modifier"	"+1"
			}
//		}
//
// wesp	TraitEffectGroup
//		{
//			"InternalName"	"Discipline (FortitudeFX)"
			TraitEffect
			{
				"Trait"	"Fx_Fortitude"
				"Modifier"	"+1"
			}
		}

// added by wesp
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Fortitude2)"

			TraitEffect
			{
				"Trait"	"Automatic_Soak_Successes"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Fx_Fortitude"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Fortitude3)"

			TraitEffect
			{
				"Trait"	"Automatic_Soak_Successes"
				"Modifier"	"+3"
			}
			TraitEffect
			{
				"Trait"	"Fx_Fortitude"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Fortitude4)"

			TraitEffect
			{
				"Trait"	"Automatic_Soak_Successes"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Fx_Fortitude"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Fortitude5)"

			TraitEffect
			{
				"Trait"	"Automatic_Soak_Successes"
				"Modifier"	"+5"
			}
			TraitEffect
			{
				"Trait"	"Fx_Fortitude"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Obfuscate1)"
			TraitEffect
			{
				"Trait"	"Fx_Translucency"
				"Modifier"	"+10"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Obfuscate2)"
			TraitEffect
			{
				"Trait"	"Fx_Translucency"
				"Modifier"	"+30"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Obfuscate3)"
			TraitEffect
			{
				"Trait"	"Fx_Translucency"
				"Modifier"	"+50"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Obfuscate4)"
			TraitEffect
			{
				"Trait"	"Fx_Translucency"
				"Modifier"	"+70"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Obfuscate5)"
			TraitEffect
			{
				"Trait"	"Fx_Translucency"
				"Modifier"	"+90"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Potence1)"	// changed by wesp
			TraitEffect
			{
				"DisplayOverride"		"0"	// Don't actually show this...
				// Changed for TJ (via Steve S) 6/26/04 by JLR  ;)
//				"Trait"	"Automatic_Str_Successes"
				"Trait"	"Strength"
				"Modifier"	"+1"
			}
		}
// added by wesp
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Potence2)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+2"
			}
		}
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Potence3)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+3"
			}
		}
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Potence4)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+4"
			}
		}
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Potence5)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+5"
			}
		}

// WARNING: Old Discipline FX?
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Awe)"
			TraitEffect
			{
				"Trait"	"Reaction (Presence-Awe)"
				"Modifier"	"+1"
			}

			TraitEffect
			{
				"Trait"	"Fx_Presence"
				"Modifier"	"+1"
			}
		}

// WARNING: Old Discipline FX?
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-General)"
			TraitEffect
			{
				"Trait"	"Reaction (Presence-General)"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Dazed)"
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Dazed2)"
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"-2"
			}
		}

		// New Presence 4/22/04
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Level1)"
			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Level2)"
			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-2"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Level3)"
			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-3"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-3"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-3"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Level4)"
			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-4"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-4"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-4"
			}

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Presence-Level5)"
			TraitEffect
			{
				// Changed 6/26/04 for TJ by JLR
//				"Trait"	"Dexterity"
				"Trait"	"Strength"
				"Modifier"	"-5"
			}

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"-5"
			}

			TraitEffect
			{
				"Trait"	"Perception"
				"Modifier"	"-5"
			}

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"-4"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Eyes_of_the_Beast)"

			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Feral_Claws)"

			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}

			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}

// Q: Change critter model?  NO, this can be done entirely via the "Claw" weapon model (& character model)!
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Feral_Claws-Toreador)"

			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form_Toreador"
			}

			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}

			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}

			TraitEffect	// added by wesp
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}

// Q: Change critter model?  NO, this be done entirely via the "Claw" weapon model (& character model)!
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Will_of_the_Wolf)"
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
// added by wesp
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Hunter_of_Night)"

			TraitEffect	// changed by wesp
			{
				"Trait"	"Strength"
				"Modifier"	"+4"
			}
// added by wesp
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}

//			TraitEffect
//			{
//				"Trait"	"Excluded_Equipment"
//				"Modifier"	"Value Wolf_Form"
//			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Wolf_Form)"

			TraitEffect	// added by wesp
			{
				"Trait"	"Close_Combat_Brawl"
				"Modifier"	"+8"
			}

			TraitEffect
			{
				"Trait"	"Fx_Model_Wolf"
				"Modifier"	"+1"
			}
// added by wesp
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}

		}
// added by wesp
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Will_of_the_Wolf-Toreador)"

			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form_Toreador"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Hunter_of_Night-Toreador)"

			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form_Toreador"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Protean-Wolf_Form-Toreador)"

			TraitEffect
			{
				"Trait"	"Close_Combat_Brawl"
				"Modifier"	"+8"
			}
			TraitEffect
			{
				"Trait"	"Fx_Model_Wolf"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Wits"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form_Toreador"
			}
			TraitEffect
			{
				"Trait"	"item_w_fists"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"item_w_claws"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Thaumaturgy)"
			TraitEffect
			{
				"Trait"	"Fx_Mild_Shake"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Discipline (Thaumaturgy-Blood Malady)"
			TraitEffect
			{
				"Trait"	"Strength"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-1"
			}
			TraitEffect
			{
				"Trait"	"Stamina"
				"Modifier"	"-1"
			}
		}


		// New Disciplines 4/5/04
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Thaumaturgy-Bloodshield)"
//			TraitEffect
//			{
//				"Trait"	"Health_Buffer"
//				"Modifier"	"+1"	// 40-80
//			}
			TraitEffect
			{
				"Trait"	"Fx_Bloodshield"
				"Modifier"	"+1"
			}
            	TraitEffect	// added by wesp
            	{
				"Trait"	"vamplight_enabled"
				"Modifier"	"Value 1"
            	}
            	TraitEffect	// added by wesp
            	{
				"Trait"	"vamplight_exponent"
				"Modifier"	"Value 1"
            	}
		}

		// New Disciplines 4/5/04
		TraitEffectGroup
		{
			"InternalName"	"Discipline (Thaumaturgy-BloodBoil)"
			TraitEffect
			{
				"Trait"	"Fx_Bloodthrob"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup // added by EntenSchreck
		{
			"InternalName"	"Discipline (Cast)"	// (Dominate, Dementation, Thaumaturgy 1-3, Animalism 1-4)
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}
			TraitEffect
			{
				"Trait"	"item_w_tzimisce2_head"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"vdebug_wpn_anims_cycle"
				"Modifier"	"Value 1"
			}
		}

		TraitEffectGroup // added by EntenSchreck
		{
			"InternalName"	"Discipline (Cast_Alt)" // (Thaumaturgy 4+5, Animalism 5)
			TraitEffect
			{
				"Trait"	"Excluded_Equipment"
				"Modifier"	"Value Clawed_Form"
			}
			TraitEffect
			{
				"Trait"	"item_w_tzimisce2_head"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"item_i_written"
				"Modifier"	"+1"
			}
			TraitEffect
			{
				"Trait"	"vdebug_wpn_anims_cycle"
				"Modifier"	"Value 1"
			}
			//TraitEffect
			//{
			//	"Trait"	"Fx_Mild_Shake"
			//	"Modifier"	"+1"
			//}
		}
	}

	TraitEffectCategory
	{
		"InternalName"	"Numina"
		"Name"		"Numina"

		TraitEffectGroup
		{
			"InternalName"	"Numina (Divine_Vision1)"
			TraitEffect
			{
				"Trait"	"default_fov"
//				"Modifier"	"Value 75"  // Default  (default_fov)
				"Modifier"	"+6"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Numina (Divine_Vision2)"
			TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+12"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Numina (Divine_Vision3)"
			TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+18"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Numina (Divine_Vision4)"
			TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+24"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Numina (Divine_Vision5)"
			TraitEffect
			{
				"Trait"	"default_fov"
				"Modifier"	"+30"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Numina (Shield_of_Faith)"
			TraitEffect
			{
				"Trait"	"Soak_Pool"
				"Modifier"	"+1"
			}
			TraitEffect	// added by wesp
			{
				"Trait"	"DisciplineStrata"
				"Modifier"	"+1"
			}
		}
	}

	TraitEffectCategory
	{
		"InternalName"	"Item"
		"Name"		"Item"

		TraitEffectGroup
		{
			"InternalName"	"Item (Heavy Cloth)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Light Leather)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+2"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Heavy Leather)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+3"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Body Armor)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Flak Jacket)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+4"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-2"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Riot Gear)"
			TraitEffect
			{
				"Trait"	"Armor_Rating"
				"Modifier"	"+5"
			}
			TraitEffect
			{
				"Trait"	"Dexterity"
				"Modifier"	"-3"
			}
		}


// Occult Items:
//---- newer ;P
		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Heal Rate)"
		//	Altered Healing Rate
			TraitEffect  
			{
				"Trait"	"VampHeal_Type"
				"Modifier"	"Duration 160%"	// 80, changed by wesp
			}  
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Long Durations)"
			TraitEffect
			{
				"Trait"	"Celerity"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Potence"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Fortitude"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Obfuscate"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Presence"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Protean"
				"Modifier"	"Duration 125%"			
			}
			TraitEffect
			{
				"Trait"	"Auspex"
				"Modifier"	"Duration 125%"			
			}

		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Thaumaturgy)"
			TraitEffect
			{
				"Trait"	"Thaumaturgy"
				"Modifier"	"Damage 140%"	// changed by wesp from 138%
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Dodge)"
			TraitEffect
			{
				"Trait"		"Defensive_Maneuvers"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Strength)"
			TraitEffect
			{
 				"Trait"		"Close_Combat_Melee"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Dexterity)"
			TraitEffect
			{
				"Trait"		"Dexterity"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Blood Buff)"
			TraitEffect
			{
				"Trait"	"Corpus_Vampirus"
				"Modifier"	"Duration 200%"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Experience)"
			TraitEffect
			{
				"Trait"	"Experience_Modifier"	// This is for 3 or more experience gained at a given time
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Obfuscate)"
			TraitEffect
			{
				"Trait"	"Obfuscate"
				"Modifier"	"Duration 140%"
			}
		}

//----

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Frenzy)"
			TraitEffect
			{
				"Trait"	"Frenzy_Check_Mod"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Presence)"
			TraitEffect
			{
				"Trait"	"Soak_Pool"
				"Modifier"	"+1"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Hacking)"
			TraitEffect
			{
//				"Trait"	"Hacking"	// Feat
				"Trait"	"Wits"	// changed by wesp
				"Modifier"	"+1"
			}
		}


		TraitEffectGroup
		{
			"InternalName"	"Item (Occult Lockpicking)"
			TraitEffect
			{
//				"Trait"	"Intrusion"	// Feat
				"Trait"	"Security"
				"Modifier"	"+1"
			}
		}

		TraitEffectGroup	// restored by wesp
		{
			"InternalName"	"Item (Occult Celerity)"
			TraitEffect
			{
				"Trait"	"Charisma"		// changed by wesp from ???
				"Modifier"	"+1"
			}
		}

	}
}
